Darksiders - Meet the Four Horsemen of the Apocalypse

Darksiders - Meet the Four Horsemen of the Apocalypse

By  Sam Jones - 4th Dec 2019

The deadly warriors from the hit action-adventure RPG series

Darksiders - Meet the Four Horsemen of the Apocalypse

The Four Horsemen of the Apocalypse have been depicted and a variety of ways since the New Testament of the Bible, including in video game form.

Taking inspiration from the historical interpretations and prophecies, the Darksiders franchise tells its own unique story of four heroic, powerful warriors of the Nephilim race - a fusion of angel and demon - each have their own unique abilities, strengths and personalities, forming a pretty unstoppable force.

Leaving their own race to serve The Charred Council, the Four Horsemen's purpose is simple, serve the council and maintain the balance of the norm between hell's demonic creatures and humankind. However, through the narratives of the original three games and the new spin-off prequel Darksiders Genesis, finding that balance has not been an easy task.

Here, we take a look at the Four Horsemen of the Apocalypse, as told by the Darksiders series from THQ Nordic.



The original Horseman who began his adventure all those years ago, War featured in the first Darksiders title of the series, which has since been remastered for the Darksiders Warmastered Edition.

"Heaven hunts you, Hell hates you" - by that quote alone, you get a pretty good idea of what 'The Red Rider' is up against. Deceived by the forces of evil into prematurely bringing about the end of the world, the first Horseman of the Apocalypse stands accused of breaking the sacred law by inciting a war between Heaven and Hell.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, he is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication. Riding his noble steed Ruin, War wields the ability to harness powerful supernatural powers combined with brutal attacks.

His trusted weapon is the Chaoseater sword, and he also has a enchanted gauntlet that acts as a multipurpose weapon weapon. According to the comic book series, War began using the gauntlet after his left arm was severed by his brother, Death, during a conflict between the two brothers and their sister, Fury.

Death said that the act was to help teach War a lesson - don't mess with your siblings basically!

War's supernatural powers include Chronomancer, which allows him to slow time using Chronospheres, and Chaos Form, transforming him into a large, powerful creature. After his previous adventures, War returns in the new spin-off action RPG Darksiders Genesis alongside brother Strife.



Known as 'The Pale Rider', Death is the leader of the Four Horsemen and is the strongest and most feared of the angelic-demonic siblings. He wears an executioner's mask and has green fragments embedded in his chest, previously from an amulet that harnessed the souls of the fallen Nephilim during the battle of Eden.

Death is a nimble and agile character capable of incredible acrobatic feats, which allows players to explore the world like never before in Darksiders 2. After the events of the first game, in which War is accused by The Charred Council of starting the Apocalypse, Death embarks on a mission to prove his brother's innocence and resurrect humanity on Earth.

As seen in the incident where War plunged his sword through his brother's chest, Death has an extraordinary amount of durability and regenerative power. His supernatural powers include Soul Splitter, which allows him to split his spirit into two forms while turning his physical body to stone, and Reaper Form, which allows Death to transform into a large hooded being with skeletal wings and a huge scythe weapon.

His go-to weapons are 'The Harvester' long scythe and the dual scythes - but thanks to Darksiders 2's varied armor sets, weapons, and skill trees, Death can also equip talon-like blades, mallets and spears, as well as Strife's 'Redemption' gun. He also has a crow companion called Dust who offers clues throughout the game - similar to The Watcher from the original Darksiders - and his steed is called Despair, an undead horse covered in green flames.



Her name speaks for itself, Fury brings her fierce nature to battle as the only female of the Four Horsemen. 'The Black Rider' dons knight-like armor and has wavy flowing hair that ignites in a flame-like manner when she uses her abilities.

In Darksiders 3, Fury discovers that her brother War has been shackled and imprisoned after accusations of starting the Apocalypse - with neither Death nor Strife available to call on. In order to restore the balance between good and evil on Earth, the feisty mage embarks on a mission to hunt down and destroy the Seven Deadly Sins that have been unleashed by an unknown faction.

Fury is said to be the most unpredictable and enigmatic of the Four Horsemen, and is loyal to The Charred Council's cause. While she can be seen as a bit blood-lust for violence and quite sadistic, Fury cares about her siblings and fights to maintain the norm for humanity and her kind alike.

Her primary weapon is Scorn, which has the ability to shape-shift into any desired weaponry, which she predominantly uses in its whip form called Barb of Scorn, as well as the Salvation, a two-handed ranged weapon used by the Hellguard.

Her abilities include four unique Hollow magic types. Flame Hollow allows Fury to wade through lava, acquire a double jump ability, and burn down both enemies as well as obstacles - while Force Hollow forms a ball of crystals around her providing defense and offense, as well as being able to scale crystalline walls.

In the first three Darksiders titles, Fury is also the only Horsemen whose horse does not feature as an interactive character within the game - you can't ride the pony basically.



Gunslinging Nephilim Strife is the third brother of the Four Horsemen, also known as the 'Rider of the White Horse', who appears alongside War as a playable protagonist in the spin-off title Darksiders Genesis. In the new top-down action-adventure, War and Strife are given a special mission to hunt down the deceptive demon king Lucifer who is plotting the downfall of mankind.

Strife is seen as the playful, wise-cracking member of the Four Horsemen, but equally he's a quick and powerful warrior. Being a skilled marksman, his primary weapons are two pistols - Mercy and Redemption - as well as using Dual Sabers for close-quarter combat.

He also uses explosive Caltrops to disrupt waves of enemies drawing too near, and can also perform Shadow Clone, an ability that leaves a shadowy image of Strife when he swiftly jumps forward and fire at his enemies at a rapid rate. His Riot Form, activated by gathering energy by attacking his enemies, transforms him into a mini-gun-wielding huge horned goblin with a scorpions tail.

His steed, who is yet to be confirmed for Darksiders Genesis, is named Mayhem.

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