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Jul 21
Arm yourself against the hordes of Freakers with our helpful tips


Days Gone
It's a tough old world out there in post-apocalyptic, action-adventure Days Gone - in which protagonist Deacon St. John travels across the US in search of his missing wife, all while surviving with and against human factions, and cannibalistic creatures known as Freakers that travel in huge numbers.
Being in the USA has its advantages when it comes to zombie-filled towns and cities... there are plenty of guns around. Throughout your journey in Days Gone, you'll have the chance to unlock and purchase weapons at camps and in various locations across the map.
If you're playing the game for the first time, or even if you've played it before and want to fill your locker with more firepower, we've put together a handy guide which lists all the guns that you can find in Days Gone and how to find or unlock them.
There are plenty of projectile, melee and craftable melee weapons to find or unlock, but this list focuses on the guns (it's already a hefty list as it is!).
Weapons list and where to find them

.22 Repeater
Weapon type: Action rifle
Description: "Very low stopping power requires a lot of headshots. This is somewhat offset by ammo availability and a quick rate of fire."
Best used on: Small groups of Swarmers or clearing out smaller Infestation zones.
Where to find it: Tucker's camp for 1,000 credits at Trust Level 1. The .22 Repeater can also be picked up from a female survivor with no ammo.
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.50 BFG
Weapon type: Sniper rifle
Description: "A real 'one shot, one kill' weapon. Its large clip, rapid fire rate, no reloads and minimal recoil give this real "stopping power".
Best used on: Tough enemies such as the Reacher and Rager.
Where to find it: Wizard Island Merchant for 3,000 credits at Trust Level 2.
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9mm
Weapon type: Pistol (Sidearm)
Description: "Better than nothing, but not by much. Probably requires headshots or lots of ammo."
Best used for: Basic enemies, it won't take down much else!
Where to find it: Automatically assigned at the beginning of the game.
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Auto shotgun
Weapon type: Shotgun (Primary)
Description: "With seemingly unlimited power, this weapon will make quick work of enemies of all types. A literal barrel of shotgun shells."
Best used for: Taking out tough enemies at close range.
Where to find it: Automatically unlocked after completing 25% of Horde Killer locations.
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Badland's Big Game
Weapon type: Rifle (Primary)
Description: "Slow reloads but high damage and accuracy make this a great choice for hunting game or long-range combat."
Best used for: Taking out enemies at distance with power and accuracy, but not swiftly.
Where to find it: Wizard Island Merchant for 3,750 credits at trust Level 2.
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Boozer's Shotgun
Weapon type: Shotgun (Primary)
Description: "Boozer's shotgun has a good rate of fire and damage—real stopping power."
Best used for: Dealing with small groups of Freakers and clearing out Infestation zones.
Where to find it: Automatically first primary weapon obtained by Deacon, but is then given back to Boozer. However, it can be re-unlocked by completing 94% completion of the 'He's My Brother' storyline.
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C8 Rifle
Weapon type: Sniper rifle (Special)
Description: "A military-grade semi-automatic sniper rifle for taking precise shots at a greater distance."
Best used for: Tough enemies such as the Reacher and Rager.
Where to find it: Iron Mike's camp for 2,250 credits at Trust Level 1 and Talon 7 for 3,750 credits at Trust Level 3.
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Chicago Chopper
Weapon type: Submachine gun
Description: "With a fast rate and huge ammo capacity this gun can take a lot of enemies down. Better at close range."
Best used for: Taking out large groups at close distance.
Where to find it: Wizard Island Merchant for 3,000 credits at trust Level 2.
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Combat shotgun
Weapon type: Shotgun (Primary)
Description: "High damage, low spread, and average reload times make this an elite weapon."
Best used for: Tackling tough enemies one-on-one.
Where to find it: Hot Springs camp for 2,500 credits.
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The Cowboy
Weapon type: Rifle (Primary)
Description: "Accuracy, stopping power and a fast rate of fire make this unique rifle especially strong."
Best used for: Dismembering Freakers with power and accuracy.
Where to find it: Wizard Island Merchant for 1,000 credits at Trust Level 3.
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Crossbow
Weapon type: Crossbow
Description: "Good in stealth situations, its versatility goes up the more bolts you can craft. The crossbow has a longer reload time."
Best used for: Average level enemies for moments of stealth.
Where to find it: Automatically assigned after completing early stages of the main storyline.
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Crowdbreaker
Weapon type: Shotgun (Primary)
Description: "A double barreled shotgun with huge ammo capacity make this the go-to weapon for closer encounters."
Best used for: Dealing with small groups of Freakers, clearing out Infestation zones, and close-quarter attacks.
Where to find it: Lost Lake Gun Merchant at Trust Level 3.
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Drifter Crossbow
Weapon type: Crossbow
Description: "An improved version of a standard crossbow. The bolts are affected by gravity and will drop over distance."
Best used for: Stealth attacks with standard bolts, turn enemies on each other with Residue bolts, burning nests at a distance with Incendiary bolts, killing larger groups of enemies over time with Poison bolts, and several enemies at once or a single big enemy with Explosive bolts.
Where to find it: Available after completing 'We've All Done Things' storyline.
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Eliminator
Weapon type: Pistol (Sidearm)
Description: "High damage is offset by heavy recoil."
Best used for: One-shot kill against Freakers.
Where to find it: Wizard Island Merchant for 2,500 credits.
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IDF PUP
Weapon type: Assault rifle (Special)
Description: "Solid accuracy, recoil and ammo capacity with high damage, this rifle has it all."
Best used for: Pretty much every occasion and fight.
Where to find it: Complete 50% of the Horde locations in the game.
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Liberator
Weapon type: Shotgun (Primary)
Description: "Being semi-automatic with high damage make this shotgun an invaluable stopping machine. Chews through ammo."
Best used for: Dealing with small groups of Freakers and tougher enemies, clearing out Infestation zones, and close-quarter attacks.
Where to find it: Lost Lake Gun Merchant for 3,000 credits.
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Lil' Stubby
Weapon type: Shotgun (Sidearm)
Description: "A unique shotgun that fits in a hip holster. Not the highest damage but its versatility makes up for it. Better condition."
Best used for: Shooting while riding motorcycle.
Where to find it: Wizard Island Merchant for 2,250 cash at Trust Level 1.
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M7
Weapon type: Rifle (Primary)
Description: "A simple .22 calibre rifle. Low damage and subpar accuracy are slightly offset by ammo availability."
Best used for: Early parts of the game against weaker enemies at distance.
Where to find it: Marauders Camp
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M14
Weapon type: Rifle (Primary)
Description: "Fast firing speed mixed with solid accuracy make this weapon great for picking off targets at a distance."
Best used for: Taking out tough enemies, and from a distance.
Where to find it: Lost Lake Merchant for 1,000 credits at Trust Level 1.
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M40
Weapon type: Sniper rifle (Special)
Description: "A simple rifle with a slow rate of fire but big stopping power, damage, and range."
Best used for: Kills at distance.
Where to find it: Hot Springs camp for 2,250 credits at Trust Level 2.
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M50 Reising
Weapon type: Rifle (Primary)
Description: "What the weapon lacks in damage and stopping power, it makes up for with its high rate of fire and accuracy for ranged encounters."
Best used for: Taking out foes at distance and more swiftly.
Where to find it: Iron Mike's camp for 2,000 credits at Trust Level 2.
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The Mayor
Weapon type: Pistol (Sidearm)
Description: "This shotgun revolver packs a lot of power up close, but don't get too close."
Best used for: Close range fights to overpower single threats or powerful foes.
Where to find it: Automatically unlocked after completing the 'Law and Disorder' storyline.
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MG45
Weapon type: Light machine gun (Special)
Description: "This German-made weapon has an extremely high rate of fire, which it can make it difficult to aim. Better at close range."
Best used for: Taking out large groups of enemies and at close range.
Where to find it: Hot Springs Merchant for 2,500 credits at Trust Level 3.
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MG55
Weapon type: Heavy machine gun (Special)
Description: "A tactical military-grade weapon with a very low recoil. Manufactured by the U.S. of A."
Best used for: Causing high damage and pelting large groups or tougher enemies with lots of bullets!
Where to find it: Automatically unlocked after defeating 60% of total hordes in the game.
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MWS
Weapon type: Rifle (Primary)
Description: "A noticeable step-up, especially at close to mid-range."
Best used for: Taking on large groups when you need a higher fire rate and bigger magazine clip.
Where to find it: Hot Springs Merchant for 2,500 credits at Trust Level 2.
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Nock Volley
Weapon type: Shotgun (Special)
Description: "A very unique 7 barrelled shotgun. Firing all 7 barrels at once makes for a fun kill, just make sure you have time to reload."
Best used for: Bringing down tough enemies in epic fashion.
Where to find it: Wizard Island Gun Merchant for 2,500 credits.
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PDW
Weapon type: Pistol (Sidearm)
Description: "Incredible accuracy, fast firing, but still has some punch. Low recoil and a large clip make this a good choice."
Best used for: Stopping multiple enemies with great accuracy and power.
Where to find it: Wizard Island Gun Merchant for 1,250 credits.
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PPSH-41
Weapon type: Submachine gun (Primary)
Description: "A reasonable rate of fire and ammo capacity makes this an easier to control close range weapon."
Best used for: Taking out tough enemies at close range swiftly, including bears!
Where to find it: Wizard Island Gun Merchant for 2,250 credits at Trust Level 1.
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Rock Chuck
Weapon type: Assault rifle (Special)
Description: "Silent and deadly, this weapon isn't the strongest, but its built in suppressor makes it invaluable."
Best used for: Stealthier attacks as well as close range fights with tough foes.
Where to find it: Automatically unlocked after completing all Marauder Camp Quests in the game.
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RPD
Weapon type: Light machine gun (Special)
Description: "Russian made, this weapon packs a lot of power. If you're going up against a Horde, you could do worse."
Best used for: Horde battles
Where to find it: First LMG automatically assigned when entering horde battles.
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RSF60
Weapon type: Shotgun (Primary)
Description: "The definition of a great pump-action shotgun. Reasonable fire rate and damage."
Best used for: Dealing with small groups of Freakers and clearing out Infestation zones.
Where to find it: Hot Springs camp for 3,000 credits at Trust Level 2.
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SAF
Weapon type: Assault rifle (Primary)
Description: "A poor condition rifle that lacks accuracy but its ammo availability helps."
Best used for: Mid to lower tier enemies, try for headshots to maximize effectiveness.
Where to find it: Looted from enemies or found out in the game world - not stocked at any merchants.
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SAP9
Weapon type: Pistol (Sidearm)
Description: "A noticeable improvement over the 9mm. More ammo capacity and better accuracy."
Best used for: Shooting on your motorcycle or mid to close range shots.
Where to find it: Automatically unlocked after visiting Hot Springs camp.
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The Sheriff
Weapon type: Pistol (Sidearm)
Description: "High accuracy and stopping power are a trade-off for reload speed. With this hand cannon, one shot is usually all you need."
Best used for: Taking on single, tougher enemies but not hordes due to low ammo capacity.
Where to find it: Automatically unlocked after completing the 'We've All Done Things' storyline.
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SMP9
Weapon type: Submachine gun pistol (Sidearm)
Description: "An automatic sidearm. Great for one-on-one encounters, but make each shot count. Well used, but still functional."
Best used for: Taking out single targets with modified suppressor, or multiple enemies in general use.
Where to find it: Automatically unlocked after completing 10% progress in Horde Killer storyline.
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SSR
Weapon type: Sniper rifle (Special)
Description: "Rapid fire with no reload between shots makes this a great choice for frenetic combat encounters. Has a large clip size."
Best used for: Long distance for precision, large ammo capacity and quick fire rate.
Where to find it: Automatically given during 'You Won't Be Needing This' mission, but removed after this mission is complete. Unlocked after this by completing the main storyline.
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Stinger
Weapon type: Submachine gun (Primary)
Description: "An even keeled submachine gun. Nothing fancy, but it'll get the job done."
Best used for: Dealing with small groups of Freakers and clearing out Infestation zones.
Where to find it: Hot Springs camp for 1,000 credits at Trust Level 2.
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SWAT 10
Weapon type: Submachine gun (Primary)
Description: "A tight and precise weapon. Not the highest damage but its rate of fire and accuracy make this weapon a go-to."
Best used for: Spraying bullets across a large group of enemies.
Where to find it: Iron Mike camp for 1,500 credits at Trust Level 2.
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Talon 7
Weapon type: Sniper rifle (Special)
Description: "A rifle capable of taking out even the strongest of targets, and from extreme range."
Best used for: Taking down tough enemies from range.
Where to find it: Iron Mike's camp for 3,750 credits at Trust Level 3.
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US556
Weapon type: Assault rifle
Description: "With military-grade reliability, this weapon is effective from medium to long range."
Best used for: Taking out single or multiple targets from medium range.
Where to find it: Hot Springs camp for 3,750 credits at Trust Level 3.
Grab your Days Gone Steam PC key right now from Fanatical!
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Guide source: Fandom