Raw Fury's latest Indie gem is not to be missed
Sable
New open world exploration Indie Sable was shown off during IGN’s summer of gaming, and it looks like a joyous time.
Sadly however, people don’t really seem to be talking about this upcoming title, so we're here to tell you all about five reasons why you need to play Raw Fury's latest Indie gem.
The art style
You only need to take a brief glance across the gameplay demonstrations of Sable to know that the game is positively beautiful. It takes an extremely stylized approach to the design of its world and I don’t have the correct words, or even the appropriate words, to describe it to you.
You need to see this game to believe how amazing it looks.
The traversal
You want to climb around the world and see it from high above the mountains? Sure, you can do that. You want to hover and glide your way around, soaring above settlements and the world underneath you?
Sure, you can do that too. In Sable, you’re given the choice of how to move around and aren’t tied to one specific method. Anybody who knows how important player choice is knows that this is an exciting prospect.
A soothing time
There’s no combat to be found over the course of Sable. Instead the game focuses on showing the player the world they’re presented with, and acts as a soothing time.
The soundtrack too reflects this, being mainly made up of wind chimes, synths and the strums of acoustic guitar. You could easily find yourself lost in this world for hours, perfectly captivated by everything around you and exploring what your mind desires.
Bikes!
Okay so I’ve already discussed the traversal of Sable, but allow me to gush about a further element of the game. The game features bikes in a prolific role, allowing your player character to ride their way around the world.
Bikes in any media are cool, given how they allow you to speedily roam around an open space, but in this game it’s even cooler because you get to take in the breath-taking visuals while doing so.
The story
The story is based upon the idea of self-exploration. You play as a young girl, leaving her clan to perform a rite-of-passage.
It’s up to her to find a mask that shows her own role in society and her purpose in life. It’s very obviously metaphorical and allegorical for how during puberty young teenagers find out what they want to do in life, but that doesn’t take away from how important this is to explore in media.
Rather fittingly, the entire game is about exploration and parkour so the story and the gameplay match up in a case of narrative symphony.