Nine new leaders confirmed for the latest expansion
Sid Meier’s Civilization VI: Rise and Fall DLC
The new expansion for the turn-based strategy 4X game Sid Meier's Civilization VI arrives this week, and with it comes yet more powerful leaders hoping to pave the way to a brighter future for their people.
Civilization VI: Rise and Fall sees eight new civilizations and nine new leaders available to choose from - with a variety of new units, districts, buildings, and improvements for players to produce and expand upon as they attempt to conquer the world. With the opportunity to progress into the Golden Age, or fall into despair and witness the Dark Age, your tactics and method of ruling will decide whether you can truly become a leader for the ages.
Here we look at the leaders already confirmed to appear in Rise and Fall.
Note: Details for Shaka of the Zulu civilization have yet to be officially announced, which is why he does not appear in the list below.
Poundmaker (Cree)
Committed to both peace with the Canadian government and the preservation of his people, Cree Chief ‘Poundmaker’ negotiated impossible choices, only to be wrongly accused and tried for treason. His commitment to his people and diplomatic treaty negotiations with the government saw the famine clause introduced for the Cree, and their education of farming and trades.
Poundmaker’s goals of living in peace with surrounding tribes – and governments – benefits all his allies. All Alliance types provide shared visibility – and Poundmaker also directly benefits with bonus food and gold from establishing trade routes.
Wilhelmina (Dutch)
Despite the economic collapse of the 1930s, Queen Wilhelmina led the Dutch through both World Wars, and was said to be “pretty, polite, and intelligent” by Queen Victoria of England. Aside from their powerful war ships ‘The Seven Provinces’, the Netherlands also have access to Polders – low-lying land tracts that result in land reclamation efforts - creating flood plains separated from the sea and drainable marshes.
Polders help extra land to grow food and increased production, as well as serving military purposes. Using Wilhelmina’s ‘Radio Oranje’ leadership ability will help inspire your people when embarking on establishing trades routes to and from foreign cities, gain Culture bonuses in the process.
Tamar (Georgian)
Led by Golden Age ruler Tamar, Georgia thrived with bolstered trade and commerce. Pious and a strong patron of the arts, she was canonized as a saint in the Eastern Orthodox faith, and a national symbol for modern-day Georgians.
The Georgian’s Khevsureti gain combat bonuses when on hill terrain, while Tamar’s leadership ability gives players additional bonuses when changing areas of the map into the Golden Age, as well as uniting her people with ‘Strength in Unity’.
Chandragupta (Indian)
A respected diplomat and master strategist, Chandragupta Maurya toppled a corrupt empire, then succeeded in pushing the boundaries of his kingdom. Chandragupta proved himself a canny ruler who cared for his people – building roads, irrigation systems, and expanding trade routes to improve the lives of his people.
The ‘Arthashastra’ leader ability allows players to gain movement and combat strength bonuses as you march into battle, as well as an elephant-mounted army at his disposal. Players will have the opportunity to choose either Chandragupta or the original Indian leader, Gandhi.
Seondeok (Korean)
Since becoming the rightful heir after King Jinpyeong’s death in 632, Queen Seondeok set about major projects to improve the lives of the Sillan people, despite infighting and some outright rebellions. She invested heavily in education, allowing knowledge in the arts and sciences to flourish during her rule.
Seondeok's leadership ability adds science and culture in all cities with a Governor, and Korea's unique ability allows players to add bonus science from mines.
Genghis Khan (Mongolian)
The “Universal Ruler” of the Mongol Empire, Genghis Khan ‘s brutality was second to none, raising an army of 20,000 strong and slaying every Tartars who stood above three feet tall. The elite imperial guard of the Great Khan, The Keshig, are horse archers who are the perfect escort for slower-moving civilian and support units – and can get them to travel at a faster movement rate.
Genghis Khan’s unique ability, Mongol Horde, grants all Mongolian cavalry class units a combat bonus and a chance to capture enemy cavalry class units to further grow his horde.
Robert the Bruce (Scottish)
Known for his leadership during the nation’s war for independence with England in the late 13th century, Robert successfully claimed the throne of Scotland and led his people to victory over the oppressive rule of the English. His feud with Scotland's neighboring country lasted well into the 1300s, before being crowned true king and sole ruler of Scotland in 1324 by the Pope after defeating King Edward's army - despite being outnumbered three to one.
His unique leadership ability, Scottish Enlightenment, results in Happy Cities receiving additional Science and Production, as well as generating a Great Scientist point per campus and a Great Engineer point per Industrial Zone.
Lautaro (Mapuche)
Branded as the Toqui - which translates as axe-bearer - Lautaro led a rebellion against an invading force as a teenager and remained a rallying symbol for the people of Chile hundreds of years after. He's considered by many to be the nation's first true General for his battlefield tactics.
The overwhelming forces of the Spanish did little to slow Lautaro's determination, and his efforts spurred a period of resistance that lasted for nearly three centuries after his death. Lautaro's unique civ ability, Toqui, grants players a bonus while combating civilizations already in a Golden Age - all units trained in cities with an established Governor gain more experience in combat.
Grab your Steam key for the Sid Meier’s Civilization VI: Rise and Fall DLC right here at fanatical.com