Necromunda: Underhive Wars - Meet the gangs
Who will you lead into battle in this 40K action strategy
Necromunda: Underhive Wars is a tactical action RPG set in the futuristic Warhammer 40K universe. Battles take place on a smaller scale with up to five fighters per gang and four gangs per battle making for faster-paced missions than developer Rogue Factor’s previous Warhammer game Mordheim: City of the Damned.
Necromunda: Underhive Wars’ single-player Story Campaign lets you play as the Escher, Orlock, and Goliath gangs. In addition, you can create custom 'gangers' for the different gangs in the Operations mode for use in multiplayer and skirmish.
Each gang is quite different, so let’s find out more about them!
Known for forging loads of deadly weapons, the Goliath gang members are big. Their massive armor and huge weapons make for an imposing presence on the battlefield. Looking a bit like medieval knights armed to the teeth with guns and melee weapons alike, House Goliath tends to be slow but strong.
These gene-forged monstrosities are very deadly on the battlefield. They are a good choice if you like to focus on offense. They feature high bonuses to toughness and strength stats to boot! Even better, they can equip weapons for less AP, which allows them to change their tactics on the battlefield.
A murder of Eschers
A female-only gang, the Eschers are well-versed in manufacturing pharmaceuticals that enhance gangs in a variety of ways. Drugs, elixirs, and drugs can enhance abilities in some surprising ways.
While in the heat of battle, House Escher’s gangers are agile with a focus on melee weaponry. Perhaps the most unique gang in the game, Escher reap agility and intelligence bonuses. On top of that, their melee weapons automatically become poisoned to give them an extra edge.
Also known as the House of Iron for their mining proclivities, the Orlocks prefer gun-based combat. They dress in lighter armor than House Goliath and love their stylish headbands. If you like to attack your enemies from a distance, they’re the ones to pick.
As is fitting for a gun-loving gang, they get bonuses in ranged aptitude and alertness. It’s important for them to be on the move to get a good shot in on their enemies, so they can disengage for less AP.
Deep in the underhive
Article by Mat Bradley-Tschirgi