What to expect from Hello Games' new horror themed update for the exploration survival
No Man's Sky
There's a plethora of worlds to discover and explore in No Man's Sky, and many of these host some form of threat on the surface - but nothing compared to the horrors that await in the latest update for the exploration survival game.
No Man's Sky Desolation, which launched today (July 16th) sees Travellers embarking on missions to uncover unique mysterious abandoned freighters rich with loot, but dark and dangerous. Desolation is part of Update 2.6 for Hello Games' hit title on console and PC, and here we'll be taking a look at what's included within this update.
Fight or flight... or freighter
A key feature in the No Man's Sky Desolation update is the addition of haunted procedurally-generated derelict freighters, in which players will scavenge through the wreckage to find valuable goods. Derelicts are found all across space, but Travellers seeking salvage opportunities can acquire specific coordinates from a local scrap dealer... for the right price.
No two interiors the same, and the only way to learn the fate of the crew is to step through the airlock door and find out for yourself!
Each derelict freighter also has a unique story to tell. You'll be able to uncover hints about each crew member's fate by retrieving ship logs and personal effects, and ultimately gain access to the captain’s log for insight into the vessel’s final hours.
You're not alone
Discovering freighters and obtaining rare treasures is not always that simple. Some of these freighters have been infested with a sinister alien infestations. If you head inside, be sure not to disturb their nests!
Some of these small alien lifeforms are nimble and can fire a projectile substance from their mouths, while others pose the same stinging threat as a space-like jellyfish. If all hell breaks loose, don't feel too bad if you have to blast your way out.
Gameplay improvements
Aside from dangerous freighters to explore, Hello Games has also given the overall gameplay a few tweaks. A new technique for bloom lighting has been implemented, resulting in enhanced colour vibrancy and a softer ambience around light sources - and the intensity and quality of lens flare has been revisited, and the sun is now an additional source of lens flare.
Lens dust is much more evident, and the halo effect surrounding bright light sources is subtly animated. New volumetric light sources have been added, and the Exosuit torch beam is now textured with realistic lens artefacts, enhancing the atmosphere of derelict freighters.
Kick space ass
The Desolation update has also seen improvements to the game's combat system, as Multi-Tool weapons have been rebalanced with a focus on a faster-paced, more dynamic, and more satisfying combat experience. Sentinel health and weapons have been tweaked, and combat reinforcements now spawn in greater numbers.
In addition, weapon visuals including crosshairs, muzzle flash, camera shake and projectile visibility have all been improved.
More customization and upgrades
Extracting upgrades from derelict freighters will give you personalised, unique items to both upgrade your freighter and make it reflect the history of ships you’ve scavenged. As well as making improvements to your capital ships’ warp drive, Desolation gives you new fleet upgrades that can be found and fitted to your freighter - these boosts will permanently improve the abilities of your frigates as they explore the universe.
Also, freighter upgrades are no longer restricted to the technology inventory, and may be installed in the general freighter inventory. You can salvage Auto-Expanding Freighter Modules from derelicts and graft additional inventory space onto your capital ship’s cargo hold.
Plus, you can now change the color of your capital ship from the Upgrade Control terminal on the freighter bridge. Freighter storage boxes can also now be accessed directly from the inventory screen tabs, and Teleport Modules may now be built aboard freighters, which gives you direct teleportation between bases, space stations and your ship.
Encounters of the space kind
The Space Encounter Guide update means mining asteroids in space now have the chance to reveal an Anomaly Detection Beacon. These single-use devices can probe local space and detect nearby anomalous objects for investigation and potential rewards.
Onto the Nexus one
Desolation will also bring you new Nexus Missions, with more varieties of multiplayer mission available at the Nexus on the Space Anomaly. You can team up with fellow Travellers to survey the life and geography of exotic planets, or assist lost souls whose starships have met an unfortunate fate.
Full Update 2.6 notes from Hello Games
- Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
- Derelict freighters are procedurally generated, with an infinite array of potential layouts.
- Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
- Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
- Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
- Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unravelled.
- New lore and story content can be found when retrieving the captain’s log.
- Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
- Emergency Broadcast Receivers are expensive and may escalate in accordance with demand. Prices reset each day.
- Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
- Derelict freighters offer many lucrative rewards:
- Valuable items and a large number of nanites.
- The opportunity to sell the data logs for nanites or standing.
- The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your own capital ship.
- The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.
- The Upgrade Station on the freighter bridge can be used to recolour your freighter. Unlock new available colours with nanites. Unlocked colours are permanently available and can be reapplied for free.
- Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.
- Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
- Improved the display and clarity of the stats displayed on the freighter inventory screen.
- Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.
- Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
- The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
- Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.
- Added hover text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know ahead of time what option they are selecting.
- Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.
- Added the ability to add a custom Title to your player name.
- Titles can be selected at the Customiser.
- Titles are earned for a large variety in in-game achievements.
- Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
- Sentinel weapon speeds have been adjusted to improve the feel of combat.
- Player projectiles and aiming have been adjusted to improve the feel of combat.
- In general, player weapon reload speeds have been reduced and clip sizes increased.
- The base damage of the Boltcaster has been increased.
- Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
- The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
- Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
- Added tracer lines to the Boltcaster projectiles.
- Increased the minimum damage of the Blaze Javelin if firing without charging.
- Decreased the cooldown time for the Blaze Javelin.
- Tightened the FOV while in combat.
- Added custom reticles for each weapon mode.
- Impact effects and targeting status is now shown on the reticle.
- The Blaze Javelin charge status is now shown on the reticle.
- Increased the speed of the FOV zoom when using the combat scope.
- Improved the impact effects and muzzle flashes of all weapons.
- Improved the camera shake and pad vibration during combat.
- Improved the clarity of the incoming damage indicator on the player HUD.
- Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.
- Added a new style of Nexus multiplayer mission focused on exploration.
- Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
- Reworked the digsite Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
- Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
- Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.
- Fixed a rare crash that could occur when using a shop in multiplayer.
- Introduced a minor optimisation to terrain generation.
- Introduced a new implementation for bloom post-processing effects.
- Improved lighting for bright and/or emissive props.
- Improved the quality and brightness levels of lens flare effects.
- Selected spotlights, such as the player torch, now make use of textured light patterns.
- Selected spotlights now display volumetric properties.
- When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
- Fixed an issue that could cause flickering text on the Galaxy Map.
- Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
- Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
- Fixed a number of network stability issues.
- Fixed an issue where player marker names would clash with their interaction prompt.
- Fixed a number of cases of chat message spam when entering or leaving the Space Anomaly.
- Fixed a number of issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
- Fixed an issue that prevented photo missions working correctly on Xbox.
- Fixed an issue that could prevent players from summoning their freighter to RGB systems.
- Fixed a number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
- Fixed a number of resolution scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
- The HUD now correctly shows a damage indicator when the jetpack is broken.
- Fixed an issue with VR camera positioning when the player body is enabled.
- Added an option for VR head bob when the player body is enabled.
- Fixed an issue where VR weapon shadows would display outside of VR.
- Fixed an issue that could cause a moon to be labelled ‘of an unknown planet’ even after discovery.
- Fixed a number of incorrect or missing icons in the Guide.
- Asteroid placement is now deterministic.