Blender Computer Animation Bundle 4th Edition
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Tier 1 - Pay £0.95
Tier 2 - Pay £7.75 - Including products above
Tier 3 - Pay £15.45 - Including products above
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Sculpting the Blender Way
Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
Key Features
- Use Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
- Learn how to use and customize Blender's sculpting brushes to create fantastic art effortlessly
- Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
Book Description
Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You'll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
What you will learn
- Configure your graphics tablet for use in 3D sculpting
- Set up Blender's user interface for sculpting
- Understand the core Blender sculpting workflows
- Familiarize yourself with Blender's basic sculpting brushes
- Customize brushes for more advanced workflows
- Explore high-resolution details with brush alphas and Multiresolution
- Try out the all-new Cloth brush
- Render your finished artwork for and make it portfolio-ready
Who this book is for
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
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About this Bundle
Now expanded and updated again with 9 all-new-to-Fanatical books, our new Blender Computer Animation Bundle 4th Edition will help teach you the art of 3D creation software and show you how to construct the animation projects of your dreams.
With this collection, you’ll get to grips with this popular open-source software and modelling program, obtaining handy skills to design high-quality 3D printed objects, animation films, 3D video games, and much more - with no programming, coding or scripting experience required.
Tier 1 starts us off with an impressive four full books, including two titles specifically looking at Game development construction and techniques: Game Development with Blender and Godot and Mind-Melding Unity and Blender for 3D Game Development and learn about modelling, rigging, animation, rendering, and much more by working with some interesting projects with Blender 3D By Example.
There are a further 4 books included in Tier 2: Learn all about hard-surface modelling in Blender while creating increasingly complex projects with Blender 3D Incredible Models. Taking Blender to the Next Level showcases next-level development skills with key images printed in colour to learning motion graphics, character modelling and rigging, creating dynamic hair, clothing and more.
As always, the huge value is found in Tier 3 with all 14 books available. The all-new 3D Environment Design with Blender takes you through the process of developing large-scale photo-realistic renders in Blender - from texturing, UV unwrapping & modelling objects to surfaces, lighting & dynamic environment changes.
Further real-world photo realism is explained in Photorealistic Materials and Textures in Blender Cycles
Discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse with the new Blender 3D Asset Creation for the Metaverse book. Packed with tips and techniques for 3D asset builds, texturing, rendering and more.
With additional books on Python Scripting in Blender, Procedural 3D Modeling and more, this is a must-have bundle for the serious computer animator or for those looking to get started.
The eBooks included in this bundle are available in EPUB and PDF formats.