In Revelations, you play as Dracula’s son, stepping into his pale shoes as he embarks on a mission to prepare the stage for his father’s final battle.
The combat is familiar, Alucard brings his own flair to the fight, and swapping between his sword and vampiric abilities keeps things somewhat fresh. That said, it doesn’t add any groundbreaking new mechanics. If you liked the base game’s combat, you’ll probably enjoy Alucard’s moveset.
The castle is as moody and atmospheric as ever, but it’s not exactly new territory. Revelations reuses a lot of assets from the main game, and while the environments are undeniably gorgeous, they don’t feel as mysterious the second time around. There's a sense that you've walked these dark halls before, and while some areas have new puzzles and enemies, it doesn’t completely shake that "been there, done that" vibe.
You’ll breeze through Revelations in about 2-3 hours, which makes the asking price a bit hard to swallow. It’s essentially an extended epilogue that could have been bundled with the base game or offered at a significantly lower price. Paying full price for what amounts to a brief chapter feels like you’re being nickeled and dimed for content that doesn’t justify the cost. (Buy on sale if you’re a die-hard fan of the series)
At the end of the day, Revelations isn’t terrible, but it’s far from great. It delivers more of the moody action and gothic drama that Lords of Shadow 2 fans might crave, but it doesn’t do much to elevate the experience beyond what’s already been seen. It’s like getting dessert after a meal that left you kinda full—it’s fine, but you didn’t really need it.