The world of Civilization VI continues to expand with the addition of eight new civilizations and nine new leaders in the Rise and Fall DLC expansion. Construct eight new world wonders as well as a variety of new units, districts, buildings, and improvements. This expansion will allow players even more ways to build, conquer, and inspire than ever before.
In Civilization VI, the aim is to build an empire to stand the test of time, and the Rise and Fall expansion brings yet more new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? Only time will tell is you can truly become a leader for the ages.
Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.
Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the loyalty of cities across the map.
With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.
MEET THE CIVILIZATIONS (ANNOUNCED SO FAR)
Since becoming the rightful heir after King Jinpyeong’s death in 632, Queen Seondeok set about major projects to improve the lives of the Sillan people, despite infighting and some outright rebellions. She invested heavily in education, allowing knowledge in the arts and sciences to flourish during her rule. Seondeok's leadership ability adds science and culture in all cities with a Governor, and Korea's unique ability allows players to add bonus science from mines.
Despite the economic collapse of the 1930s, Queen Wilhelmina led the Dutch through both World Wars, and was said to be “pretty, polite, and intelligent” by Queen Victoria of England. Aside from their powerful war ships ‘The Seven Provinces’, the Netherlands also have access to Polders – low-lying land tracts that result in land reclamation efforts - creating flood plains separated from the sea and drainable marshes.
Polders help extra land to grow food and increased production, as well as serving military purposes. Using Wilhelmina’s ‘Radio Oranje’ leadership ability will help inspire your people when embarking on establishing trades routes to and from foreign cities, gain Culture bonuses in the process.
Led by Golden Age ruler Tamar, Georgia thrived with bolstered trade and commerce. Pious and a strong patron of the arts, she was canonized as a saint in the Eastern Orthodox faith, and a national symbol for modern-day Georgians.
The Georgian’s Khevsureti gain combat bonuses when on hill terrain, while Tamar’s leadership ability gives players additional bonuses when changing areas of the map into the Golden Age, as well as uniting her people with ‘Strength in Unity’.
Committed to both peace with the Canadian government and the preservation of his people, Cree Chief ‘Poundmaker’ negotiated impossible choices, only to be wrongly accused and tried for treason. His commitment to his people and diplomatic treaty negotiations with the government saw the famine clause introduced for the Cree, and their education of farming and trades.
Poundmaker’s goals of living in peace with surrounding tribes – and governments – benefits all his allies. All Alliance types provide shared visibility – and Poundmaker also directly benefits with bonus food and gold from establishing trade routes.
India – New Leader Chandragupta Maurya
A respected diplomat and master strategist, Chandragupta Maurya toppled a corrupt empire, then succeeded in pushing the boundaries of his kingdom. Chandragupta proved himself a canny ruler who cared for his people – building roads, irrigation systems, and expanding trade routes to improve the lives of his people.
The ‘Arthashastra’ leader ability allows players to gain movement and combat strength bonuses as you march into battle, as well as an elephant-mounted army at his disposal.
The “Universal Ruler” of the Mongol Empire, Genghis Khan ‘s brutality was second to none, raising an army of 20,000 strong and slaying every Tartars who stood above three feet tall. The elite imperial guard of the Great Khan, The Keshig, are horse archers who are the perfect escort for slower-moving civilian and support units – and can get them to travel at a faster movement rate.
Genghis Khan’s unique ability, Mongol Horde, grants all Mongolian cavalry class units a combat bonus and a chance to capture enemy cavalry class units to further grow his horde.
YOUR OFFICIAL SID MEIER’S CIVILIZATION VI: RISE AND FALL DLC STEAM KEY GIVES YOU:
- GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will move towards Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
- Loyalty: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city if it declares its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
- Governors: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty
- Enhanced Alliances: An enhanced alliances system allows players to form different types of alliances and build bonuses over time
- Emergencies: When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization, and earn rewards, or penalties, when the Emergency ends.
- Timeline: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
- New Leaders and Civs: Nine new leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
- New Global Content: Eight new world wonders, seven natural wonders, four new units, two new improvements, two new districts, fourteen new buildings, and three new resources have been added.
- Improved Gameplay Systems: The Government system has been enhanced with new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems.
ESRB - DRUG REFERENCE / LANGUAGE / MILD VIOLENCE / SUGGESTIVE THEMES