Total War: WARHAMMER III – Shadows of Change

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The Shadows of Change pack introduces 3 new Legendary Lords for Tzeentch, Grand Cathay, and Kislev, usable in both the Realm of Chaos and Immortal Empires campaigns. 
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DLC
Downloadable Content. This content requires Total War: WARHAMMER III on the same platform in order to play

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About Total War: WARHAMMER III – Shadows of Change

About this DLC

The Shadows of Change pack introduces 3 new Legendary Lords for Tzeentch, Grand Cathay, and Kislev, usable in both the Realm of Chaos and Immortal Empires campaigns. 

​Inject new Legendary Lords, Heroes, and Units into your games to vastly expand your methods of play on the campaign map and within battles. The Changeling, Yuan Bo, and Mother Ostankya each bring their own unique campaign mechanics to their races, ​ ​with goals separate from the Ursus storyline in the Realm of Chaos campaign, and new units to help them pursue victory on their terms. 

  • 3 new Legendary Lords emerge from the shadows.
  • Enact malign schemes and trickery with the Changeling of Tzeentch.
  • Establish and execute grand stratagems on a global scale as Yuan Bo of Grand Cathay.
  • Conjure powerful hexes and incantations whilst engaging in witchcraft, flipping campaigns on their head as Mother Ostankya of Kislev. 
  • Scatter magical spells far and wide with the Blue Scribes of Tzeentch; a new Legendary Hero. 
  • ​Expand your roster with 12 additional overall units, and enhance your troops with 9 new Regiments of Renown. 

SHADOWS OF CHANGE 

TZEENTCH

I make my home in the darkest pits of your soul. In the shadows, I bide my time. 

THE CHANGELING 

As the shape-shifting agent of misrule, the Changeling embodies the Changer of Ways’ most deceiving and manipulative tendencies. Able to take the form of any legendary character from the noble to the fearsome, none, save perhaps Tzeentch himself, know the Changeling's true form. His trickery may even deceive the Dark Gods themselves, able to mirror foes, create false allies, and disrupt empires from within, with only one truth becoming clear long after he’s enacted his handiwork.

The perplexing prankster of the known world, the Changeling of Tzeentch, was here.

As a spellcasting shapeshifter bolstering the Lore of Tzeentch, the Changeling can adopt the form of any lord he faces, making his battle efficiency grow stronger as your enemy tries to do the same. When not fighting directly, he lingers in the shadows, stalking his prey, and waiting for the optimal time to strike.

Trust no one. 

SCHEMES AND TRICKERY 

The Changeling’s inscrutable and deceiving nature is the perfect recipe for schemes and trickery. For the Changeling, the world is divided into Theatres; segmented regions that contain Schemes, both minor and pivotal. Fuelled by an unending legion of tricksy cultists, to achieve his goals he must first break a Theatre down through smaller, cheekier Schemes by constructing buildings, stealing identities, and instigating tensions amongst otherwise civilized populations, culminating in a Grand Scheme and an epic battle for supremacy, rife with bountiful rewards along the way.

Gold, Grimoires, and Rifts aplenty. 

With enough Grand Schemes carried out, the Changeling’s final purpose is within reach: conducting the Ultimate Scheme for campaign victory.  

THE BLUE SCRIBES 

This troublesome Legendary Hero, the Blue Scribes, ride atop their Disc of Tzeentch, scribbling on parchment as they go, and are capable of spewing all manner of spells across the battlefield by verbalising their scrolls. If only they knew what those words meant... 

GRAND CATHAY 

Those in other nations may deny it, but all mortals desire control. To be controlled, that is.

YUAN BO, THE JADE DRAGON 

Ruling over the Central Provinces of Cathay, Yuan Bo, the Jade Dragon leads the Court of Celestial Sorcerers. A bureaucrat of the highest order on the surface, yes, but a talented spymaster at heart, the Jade Dragon runs the city of Wei-jin and, by extension, is an administrator for the Cathay empire. Liked by his siblings, the good of Grand Cathay is in capable hands. 

Serving two roles between his human and dragon forms, the Jade Dragon can be a devastating single target destroyer, and a potent spellcaster with the Light, Yin, and Heaven lores of magic. Soar above the battlefield as a dragon, burning down even the strongest of enemy units, or take the fight on the ground with game-changing spells at your side.

Cathay stands, all the same.  

CONTROL THE STATE 

Engage in a chess match unlike any other with the Matters of State. As a master statesman, a right hand to the emperor and a spymaster, Yuan Bo’s influence over the kingdom runs deep. With this power, enact overt and covert policies across settlements, armies and even characters to best suit your empire’s needs. Crack down on settlement corruption, rush construction for your entire empire in a single move, create diplomatic deadlocks to move freely through unfriendly territories, and much, much more.

Go beyond mere balance and embrace disharmony, leveraging it as an excuse to serve more severe and extreme actions to fit your agenda, and plan chains of actions to ensure the balance of harmony is pulled back in your favour when all is said and done. 

Yuan Bo doesn’t follow the rules. He writes them. 

EMPOWER THE COMPASS 

With a plan centuries in the making under the request of Yuan Bo’s father, the Jade Dragon is tasked with travelling to critical locations and constructing relays to empower the Jade Compass, before defending them from the Lizardmen incursions trying to dismantle Cathay.

Destroy them, and plot a course to victory.  

KISLEV 

For years we thought she was a child's tale to frighten us into behaving. Then one day, in my twentieth winter, I got too close to the woods. And when I was told Mother Ostankya would get you... I knew if I took one step closer to the trees it would be true. 

MOTHER OSTANKYA 

Tales of monsters and bogeymen have haunted many lands for centuries, but the tale hanging above the Kislevite children, a reminder of the consequences for displaying disobedience, was not just a tale. Mother Ostankya is real. A guardian, faithful to the land, holding anyone who seeks to harm it accountable, she draws her power from the very woods, fens and oblasts that she protects. When war comes to her door, she’ll be on the front lines, protecting the warriors of Kislev, and inflicting her terror upon any who oppose them.

And if you cross her path, make no mistake. Mother Ostankya will punish you.

As a powerful sorceress with a bespoke melee component, Mother Ostankya utilises her cauldron on and off the battlefield, able to rain spirits down upon her foes from afar or sprout the legs of a spider in melee combat as an artillery-chariot hybrid.  

THE WITCH’S HUT 

The Daughters of the Forest must infuse Mother Ostankya’s Witchcraft at the Witch’s Hut. With a new rare resource, Spirit Essence, you can take advantage of ingredients gathered during your playthrough to create potent Incantations and utilise Hexes to vastly change the course of your entire campaign. 

Force enemy armies from your lands in an instant, purge entire provinces of corruption in a single move, buff your units far beyond their given capability, and unleash the full might of the witch as you search for the Malediction of Ruin; Mother Ostankya’s final Hex to secure the sanctity of Kislevite land. 

NEW UNITS 

Welcome a world of change with new additional units for Tzeentch, Grand Cathay, and Kislev.

Field an abomination with the Mutalith Vortex Beast for Tzeentch, a horrific fusion of monster and magic, created by the powers of Chaos beyond any justifiable reason. It brings raw, magical destruction to the table with violent spectacle.

It won’t take a compass to find the new additions to the Cathayan roster.

Crafted by the wizards of the Celestial Court, Guardian Lions are living statues made from Jet or Jade. For those seeking a magical touch, the Jade Lion is a conduit of sorcery, ​​able to use spells bound to its body and launch flaming attacks. The Jet Lion, however, is the opposite, countering magical spells to diminish any sorcery that may harm themselves or those nearby.

Plus, new Kislevite units lurk in these woods.

A terrible and frightening creature, known to many as The Thing in the Woods, brings its enormous size and infantry sundering capability to the frontlines of Kislev. Left unchecked, this beast will tear through enemy troops like paper, before rushing into the woods for cover and emerging to do it all over again. 

And, of course, further horrors await within the Shadows of Change. 

Product Requirements

MINIMUM:
OS: Windows 7 64-bit
Processor: Intel i3/Ryzen 3 series
Memory: 6 GB RAM
Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX: Version 11
Storage: 120 GB available space
Additional Notes: This game may be updated over time and have paid for and free. additional content released for it. Please be aware that this may increase the minimum requirements for running the game above the specification stated here.

RECOMMENDED:
OS: Windows 10 64-bit
Processor: Intel i5/Ryzen 5 series
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
DirectX: Version 11
Storage: 120 GB available space
Additional Notes: 8GB Memory if using integrated GPU.

Total War: WARHAMMER III – Shadows of Change User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 11 ratings
57% of users would recommend this.
3.0

User Ratings Breakdown

5 Stars
27%
5 Stars
27%
4 Stars
9%
4 Stars
9%
3 Stars
27%
3 Stars
27%
2 Stars
9%
2 Stars
9%
1 Stars
27%
1 Stars
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Too expensive for far too little content, BUGS.

Darius
Game full of bugs, they only ever patch with DLCs, and now they have started charging much more for FAR less. Not recommended, and I was a diehard fan, I own every DLC except this.
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Recommended

TW_fan634
Verified purchase
A lord and unit pack for the Cathay, Kislev and Tzeentch factions with some fun manipulation mechanics for the various factions. Recent update 4.2 adds to the dlc contents make this more balanced with what was added in previous dlc content packs. Worth investigating if you were skipped the original launch but definitely worth a closer look when a sale rolls around.
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Not Recommended

Hemlock Shears
Verified purchase
The stuff in it is good stuff, but its very unpolished and even if it was it wouldn't justify the price. After playinga campaign as all of them I am very disappointed in the lack of narrative in their supposedly narrative campaigns. Mother Ostankya has no reason to be in Naggrond, the Empire didn't need another threat within their border, but at least Yuan Bo's start is fine. And yes, Yuan Bo in lustria is fine, Yin Yin failed miserably in the lore so why would the Dragon Emperor send her again? Though I have problems with Yuan Bo in a writing standpoint, he's a fucking Mary Sue, and I hate that, I love his design and his spells, but he's a fucking mary sue, and has just better mechanics than his siblings. The Matters of State and the upgraded Compass are both pretty cool and are emblematic of the character Yuan Bo should've been, the machiavellan beaucrat and logician that runs the empire and makes up Tzeentchian level plans. His units are ok, I like them a lot but they aren't special, except for the Onyx Crowmen, love those guys. I like the War drums idea as a support unit like a mortis engine or chaos warshrine, but it lacks anything else to make it interesting. Changeling is easily the best part of the new dlc, being the most fleshed out in campaign mechanics. I know why they gave him Tzeentch spells, but there's no point since you'll be shapeshifting in every battle. Some of the Grand Schemes don't actually work and the Empire one has the opposite effect. You'd think that making the empire factions force war on each other would destablize them, well you are wrong, it actually makes an uber empire faction much earlier than usual, especially since of the schemes is to take out Festus. The Ultimate Scheme is a wet fart, its a generic battle on a generic empire map you can load into, there's no cutscene, no dialouge, and never tells you what the scheme was but it somehow made The Changeling the greatest trickster ever except not really. The ending cutscene felt like a transition into a battle with Tzeentch for the title of greatest trickster, but no. Oh yeah and he doesn't get anything from completeing the scheme ever. Units wise Tzeentch got the best of the batch, with better early infantry, a good monster, and a busted t5 kaiju unit that I love. I like the Blue Scribes a lot even if I haven't mastered them, but the melee legendary hero should've went to Cathay since thats what they really needed instead of a new melee lord. Kislev is a mixed bag...
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Frequently Asked Questions

Yes, you will need Total War: WARHAMMER III on the same platform to play Total War: WARHAMMER III – Shadows of Change.
Available DLCs for Total War: WARHAMMER III include Forge of the Chaos Dwarfs, Elspeth - Thrones of Decay, Thrones of Decay, and Champions of Chaos
MINIMUM:
OS: Windows 7 64-bit
Processor: Intel i3/Ryzen 3 series
Memory: 6 GB RAM
Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX: Version 11
Storage: 120 GB available space
Additional Notes: This game may be updated over time and have paid for and free. additional content released for it. Please be aware that this may increase the minimum requirements for running the game above the specification stated here.
RECOMMENDED:
OS: Windows 10 64-bit
Processor: Intel i5/Ryzen 5 series
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
DirectX: Version 11
Storage: 120 GB available space
Additional Notes: 8GB Memory if using integrated GPU.
57% of Fanatical users recommend Total War: WARHAMMER III – Shadows of Change. The average review score is 3/5
Total War: WARHAMMER III – Shadows of Change was released on August 31, 2023
Total War: WARHAMMER III – Shadows of Change is published by SEGA
Total War: WARHAMMER III – Shadows of Change was developed by Creative Assembly
Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as Strategy, RTS, Grand Strategy, and Real Time Tactics
Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as War, Fantasy, Tactical, and Dark Fantasy
Yes. Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as having Singleplayer
Yes. Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as having Online Co-Op
Yes. Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as having Co-op
Yes. Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as having Multiplayer
Yes. Fanatical users tagged Total War: WARHAMMER III – Shadows of Change as having PvP

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