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About Banners of Ruin
About this game
The Blackfoots have been dealt a mighty blow by the fearsome House Ender - you must infiltrate their defences and cut out the rot.
Build your deck and fight your way through the city of Dawn's Point with card based combat and up to 6 members in your party. Characters loyal to your cause have a set of unique cards and abilities that may augment your deck in powerful, exciting ways. Defeat each of the elite opponents in your path to the city's Guard Captain and cripple the Enders at their core. You and your brethren may fall at this attempt, but there will always be others to carry the torch. House Blackfoot will remember, and they will never relent. Encounter a series of scenarios as you travel through the city which may help you, but at the expense of some moral ground.
Build your deck by looting, buying and unlocking a myriad of cards.
Beavers and Bears? Or Wolves and Weasels? Build a party of up to 6 throughout your run to battle your foes.
6 Races to explore with unique racial card pools and passives to choose from.
Ding! Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.
Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.
Which way? Navigate the streets in a dynamic card driven campaign.
Decisions. Reveal and engage in varying encounters on your journey which can have positive and negative outcomes.
Fight an increasingly challenging array of enemies with exciting AI behaviours.
Another failed attempt? Earn tokens after every run to unlock new cards and passives into the game to help you achieve victory.
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Average score from 2 ratings
100% of users would recommend this.
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A linear card game with little content
Posted: 2 months ago
Banners of Ruin is a linear roguelike card game heavily focused on building the perfect tight deck and minimizing the losses.
I wasn't initially impressed though I very much like this genre. When I seriously dove into it I found an interesting gameplay.
The story background is very minimalistic and the options on how to progress through the game are also limited.
Every single run starts the same. You fight twice against weak opponents as you enter the town. You're presented with 3 kinda corridors which are just a layer of cards put on top of each. When you exhaust the number given on one of these three stacks, you'll face the boss fight.
It wasn't very intriguing at first but when I finally understood this mechanic I found a joy of trying different approaches though I also found out very fast that there aren't really many options, still the game seems to add on some challenges, the more I don't avoid fighting.
The most impactful part of success in the game seems to be keeping your heroes alive at all cost and if they die, just take on as many benefits as possible while building as many useful cards as possible while eliminating those that will overburden you when they'll be close to useless in the final combat.
I tried out playing a solo hero and while it was easy to get to the final boss I surely stood no chance there as loner, why? You need a lot of cards to use and for that you need stamina and one hero has only limited stamina, especially since you'll reach max passive and active abilities very fast and maxing one hero is not beneficial.
But why again? You will still gain more stamina per level. Your bonuses and triggers are doing a big part in combat.
For example you can easily create a super tanky hero, find a heavy armor equipment that adds armor every turn but that is all useless if there's just one enemy alive who limits your armor to 120 instead of maximum 999 and your hero can barely kill this one guy.
And now there is another problem. There will be a lot of attacks dealing direct damage to your hero's vitality and bleeding can zero them very easily. We can gain the ability to turn them into toxic ticking but bleeding ticks down to 0, toxic ticks up endlessly, so the longer you play, the higher chance you'll lose your hero.
You can also get some 0 stamina cards or combo 1 cost cards with higher ones for the cost of 1 stamina but drawing more cards will trigger enemy attacks which causes bleeding for each card drawn.
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Posted: 7 months ago
Very engaging and story driven deck game. We'll made and the art is awesome