DeepStates [VR]

DeepStates [VR]
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About DeepStates [VR]

About this game

DeepStates [VR] - Experiences designed to calm your mind and drift away.

Wind down in compelling natural environments with dense atmospheres. Let the scenery sink in and whenever you are ready activate the DeepGuide, which uses breathing, humming, spatial sounds and entrainment with brightness-, volume- and haptic modulation, as well as binaural beats to get you deep. After a guided session aspects of the environment and mood will have transformed.

After choosing one of the (currently six) available environments you can explore it using teleport or smooth locomotion. In each environment, you can control certain parameters (e.g. time of day) using your thumbsticks/trackpads. Additional controls for image, sound, locomotion, and performance, as well as settings for the DeepGuide (e.g. session length, manual or fixed guided tempo) can be accessed via the radial menu. There you will also find additional information regarding the specific controls for each environment and its modes. The application knows three modes: Default, DeepGuide and Afterglow.

  • What it is NOT
    Don't expect fast-paced action, gamification/quests, huge open-world levels, or complex scene interaction (more interactions with the environment are likely to follow through).
  • Please take a look at the recommended specs and try the demo first to test performance and VR headset/controller compatibility.
    This application is resource intensive. - Much care is taken to optimize it, while still trying to keep a decent quality. It's a tightrope walk - especially with VR. The hope is that you don't have to care too much about technical aspects or performance issues and can just enjoy the application.
  • If you encounter any issues or have feedback of any sort,
    feel invited get in contact via Steam Discussions or Discord before writing a review.
    There you can also access more info about known issues and solutions, change-log and roadmap.

Developer's note (Marc Zimmermann aka. epicscapes):

In DeepStates [VR] I combine my passion for using environments to convey feelings and emotions, with my interest in the manifold realm of altered states of mind. For this application, I create places that I personally have a strong longing for and which tend to give me this certain vibe, a mixture of 'the joy to be alive here and now and a feeling of 'melancholia', since all of it will come to an end eventually.

My goal is to create interesting, soothing and deep, meaningful states of being.

I dearly hope that these experiences will provide value for you and enrich your palette of being.


Game Details

Release Date:
June 18, 2021
Marc Zimmermann
Supported Languages:
Steam Deck Support:

Product Requirements


  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-8700
  • Memory: 6 GB RAM
  • Graphics: Gen1 HMD (Rift1 etc.): RTX 2070/3060 || Gen2 HMD (Index, Rift S etc.): RTX 2080/3070
  • Storage: 10 GB available space
  • Additional Notes: Additional notes on performance: in channel #issues-and-solutions


  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i9-9900
  • Memory: 8 GB RAM
  • Graphics: Gen1 HMD (Rift1 etc.): RTX 2080/3070 || Gen2 HMD (Index, Rift S etc.): RTX 2080Ti/3080
  • Storage: 10 GB available space
  • Additional Notes: Additional notes on performance: in channel #issues-and-solutions

YouTube Videos

VR Game Soon? | The Witness Gameplay [Part 15 -...

July 30, 2022

VR Performance Sizzler

March 16, 2021

Open Individualism (Part 5): Ethics, Coordination,...

June 07, 2020
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© Marc Zimmermann aka. EpicScapes

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