Doorways is an episodic game, it's divided in three parts and they can be played separately:
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About Doorways: Holy Mountains of Flesh
About this game
General Information
Juan Torres and his family were the target of an uncountable number of rumors and several disappearances that took place in El Chacal, a small village of around 4,800 inhabitants, located in the arid mountainous region of Salta, a province of Argentina.
Among the stories spread around the surrounding villages, legends involving cannibalism, black magic, sects and all kinds of superstitions were heard.
It was also said that Juan Torres was the heir of a large fortune and, somehow, with no claim raised against him, he and his family managed to control the entire town and establish their own law.
The family was made up of Juan, Celia Torres and his only child, Jeronimo.
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User Rating
Average score from 1 ratings
2.0
User Ratings Breakdown
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Not Recommended
wildboywiley
Posted: over 2 years ago
If there was ever a time I could somewhat relate to how Game of Thrones viewers felt with the abysmal last season, its with this game here. Doorways: Holy Mountains of Flesh is a huge step back from the previous two games in terms of story, atmosphere, and design. Convoluted puzzle design, predictable ending and an unbelievable setting that the protagonist doesn't even stop to question.
1. The World - Doorways: Holy Mountains of Flesh takes place in what can only be described as a hellscape of a floating village. The location doesn't really fit the previous two games settings, which consisted of a mine, hospital, sewer, etc. In the previous two games, the protagonist Thomas Foster would constantly question where he was and if any of it were real. In the third game, he just...doesn't. Its like the hellscape in front of him is a perfectly normal place. Its not really a setting that really makes sense for this game, but more for the game Doom.
Enemy Design - The enemies you face in Doorways: Holy Mountain of Flesh are a huge step back from what was previously encountered in the other games. The enemies in this game don't seem to be programmed very well, and on several occasions, I found myself getting killed through objects and through walls. The AI doesn't need to follow a direct path to you. As long as they are spawned and you're near, the game will literally drag the player towards the enemy instead of them needing to make contact. The final boss who's supposed to be the biggest tyrant of the three is a complete pushover and is not horrifying in the slightest.
Puzzle Design - I've played a LOT of puzzle games in my time, and never have I needed to look up solutions to puzzles more than when I played this game. The puzzles don't make sense. One puzzle has you combining liquid solutions together. The note for the recipe states you need 600 ml of one solvent, but the container only goes up to 5. The correct solution is filling the container to 3. The other two solvents require 200 ml each but you're only required to put one pump of each in. It makes NO sense.
Later on, you come to a moving room puzzle. This puzzle is the biggest mind**** in puzzle game history. I spent an hour and fifteen minutes trying to figure this puzzle out for myself before I ultimately gave up and looked for a guide online. I'm so thankful I did too, because there's no way in hell I'd ever have figured it out. I'm still baffled as to how the solution makes any sense. Oh wait! it...
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Frequently Asked Questions
No, Doorways: Holy Mountains of Flesh is not currently playable on Steam Deck. Valve’s testing indicates that Doorways: Holy Mountains of Flesh is Unsupported on Steam Deck. Some or all of this game currently doesn't function on Steam Deck.
Root Of Evil: The Tailor was made by just one indie dev, not that you'd notice. A pleasure to play, it's well rounded and clever.
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