Godstrike is a bullet-hell that holds a unique place in its genre. While most games, such as those akin to the Touhou series, rely strictly on skill-based movement and combat combined, Godstrike adds in a third option to its gameplay. A majority of the skill level is comprised of sorting through and building a skillset that not only best compliments the player's playstyle, but also is strong enough to overpower a given boss. This is certainly one of Godstrike's strongest and weakest points. Skills, both passive and active, are great for finding a way to play the game that the player can best utilize, but it also means that there are a few oversights in synergies. Certain setups, as I've come to discover, can deplete bosses' health faster than most. This doesn't sound like a major issue on the surface, and to be truthful, it isn't. The problem is that it heavily conflicts with the genre this game is based in. Referencing the previously mentioned Touhou serious, the main appeal is the constantly rising difficulty, and the need to adapt and learn with each new enemy. This isn't to say Godstrike doesn't have a rise in difficulty, as it certainly does, but rather to say that its just as easy as to simply pick a ridiculously strong set of skills, and procced to facetank bosses and win. Though, it should be noted that this is ultimately a good thing for the larger scale of players. While I myself enjoy the idea of learning bullet patterns, not everyone does. One may find themselves losing interest if they simply can't beat a boss and obtain the next skills. This is why having this possibility is useful, as it allows anyone to at least attempt to enjoy the game. While I'm certain there are plenty of games that may be better than Godstrike, the uniqueness in not only its gameplay, but its artstyle can't go unnoticed. Simply put, this game is enjoyable, and certainly earns a place amongst the likes. Its skill ceiling is high, and allows for any player to enjoy the game as they see fit. Defensively, offensively, or perhaps through any other strategic approach, which is something most games that run beside it can't display.