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Ironclad Tactics

4.3 out of 5
3 User Ratings

User Ratings Breakdown

5 Stars
33%
5 Stars
33%
4 Stars
67%
4 Stars
67%
3 Stars
0%
3 Stars
0%
2 Stars
0%
2 Stars
0%
1 Stars
0%
1 Stars
0%
Ironclad Tactics
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£10.99
GBflagActivates in United Kingdom
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About Ironclad Tactics

About this game

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

YouTube Videos

Ironclad Tactics gameplay - GogetaSuperx
January 14, 2016
[ACHR] Ironclad Tactics NG #1 - Savd th Statoo
November 20, 2015
Ironclad Tactics: Final Boss (Dmitry) New Game Plus
June 05, 2016

Ironclad Tactics User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 3 ratings
100% of users would recommend this.
4.3

User Ratings Breakdown

5 Stars
33%
5 Stars
33%
4 Stars
67%
4 Stars
67%
3 Stars
0%
3 Stars
0%
2 Stars
0%
2 Stars
0%
1 Stars
0%
1 Stars
0%

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Recommended

Fanatical User
Posted: 9 months ago
Verified purchase
I got this game in a bundle a few years ago and assumed it was some sort of turn-based wargame. Going through the main campaign was pretty easy until I hit a wall on about the 8th or 9th level (of 19). It seemed like a poorly designed game with a very uneven difficulty curve. So I uninstalled it and forgot it existed. Recently, I noticed there was a sale on Zachtronics games. Since I enjoyed the SpaceChem demo and was interested in programming-type games, I thought I'd see if anything caught my eye. Imagine my surprise when I noticed I already owned one of their games: Ironclad Tactics. Knowing the developer and their style of game, I thought I'd give it another shot. In truth, this is a deck-building puzzle game with steampunk story set in the Civil War-era United States. You can't necessarily play the game in a straightforward way. The strategy comes from selecting cards before each battle starts. There is tactics within each stage to pull off your chosen strategy, but winning is mostly about getting the right cards. So doing well means collecting the right cards and knowing how to use them. All the stages can (and should) be replayed to get new cards if you perform certain feats, such as using a particular set of cards. Many cards can be upgraded by meeting certain conditions, such as using them to attack a certain number of enemies or get a number of victory points. The trick is it's hard to know how to pick cards until you play the stage and fail. You might get lucky the first time by picking cards that happen to work well, but that's the exception. It might help to look at the optional goals, but winning those often depends on cards that you aren't guaranteed to have yet. Trial and error don't exactly work the best with a narrative game. Neither does replaying the mission you just beat to beat it a different way. This might be why the story doesn't stick with me at all. On the other hand, building an effective deck and using it well can be a lot of fun. The true gameplay loop includes quitting a mission halfway when you realize a card isn't working or you need another card added in. Often a card seems pointless when you first get it, but starts looking useful when you try later stages or combine them with newly unlocked cards. Some levels have puzzles that illustrate the use of certain cards. (The puzzles aren't all that hard, but they are reasonably enjoyable and quick.) Putting together decks is somewhat simplified by not allowing more than...
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