This game kicks 31 discrete flavors of ass. If you can only own one stylish indie shooter, I absolutely believe it should be this one, because it flaunts some of the best combat I have ever experienced in a video game, period. It might take you a bit to grasp how to use all your tools most effectively, but once you do, you'll enter a flow state that is like something between a prolonged climax and an acid trip. The parkour system makes for *incredibly* satisfying locomotion, which is not only fun to use, but complements the combat in such a way that it brilliantly makes use of the concept's full potential. I genuinely can't look at other first-person shooters the same way anymore after having beaten this game (in one session, I might add). There is no shortage of indie shooters, or even indie shooters that take advantage of bullet-time, but this game is on a whole other level. I can't adequately describe how good it feels to, for example, run unarmed down a hallway into the gunfire of 3 baddies, kickslide into the first one, while simultaneously taking his own gun from his own holster to kill him with it, then wallrunning to the right, kicking the next guy in the face, then diving face-first over the head of the last guy, then whipping around and gunning him in the head *while upside-down, in super slow-mo*.
This game rocks, and the devs are already supporting it very well. There's a fully-featured level editor I still haven't learned to use because I'm still having so much fun playing the main story and Firefight. Do yourself a favor and buy this game, because not only does it blow your average bland AAA shooter out of the water, but in my opinion it dethrones Superhot as the darling experimental indie shooter.