The Age of Decadence

4 out of 5
12 User Ratings
5 Stars
42%
5 Stars
42%
4 Stars
33%
4 Stars
33%
3 Stars
8%
3 Stars
8%
2 Stars
17%
2 Stars
17%
1 Stars
0%
1 Stars
0%
The Age of Decadence
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£7.56
£10.29
-27%
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About The Age of Decadence

About this game

"A dream game from fans of the purest form of cRPG to others." - Meristation

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

TOUGH BUT REWARDING
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

CHOICES AND CONSEQUENCES
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty of decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

YouTube Videos

Age of Decadence combat demo - bonus fight in the...

January 07, 2010

Age of Decadence - hybrid bandits

July 21, 2018

Thief Quest 1,Thief HE MAN,Age of Decadence #130

May 05, 2017

Critic Reviews

80 / 100
"And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away...
70 / 100
"Although its unforgiving difficulty may only appeal to a minority, as well as being tarnished with out-dated graphics, The Age of Decadence is still admirable for what it aims...
91 / 100
"Whoever looks past the game's rough (and rather outdated) exterior will be rewarded with one of the most unique Role-Playing experiences in recent memory. Despite its long,...
Reviews provided by MetaCritic

The Age of Decadence User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 12 ratings
83% of users would recommend this.
4.0

User Ratings Breakdown

5 Stars
42%
5 Stars
42%
4 Stars
33%
4 Stars
33%
3 Stars
8%
3 Stars
8%
2 Stars
17%
2 Stars
17%
1 Stars
0%
1 Stars
0%

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Recommended

Nocturnal
Verified purchase
Great story-based game and the amount of replayability is endless. Graphics are basic, but that doesn't really matter since it's so text-heavy. The world of an apocalyptic Roman Empire is unique and not something I've seen before. Definitely recommend!
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Recommended

Tudor
Verified purchase
Quite a good game considering that you can actually role play however you want, including beating the game only with a pure charisma (avoiding most if not all combat) or you can go ham on your enemy. The whole game is a tactical cRPG where your choices matters. You can play a fighter, thief, or a diplomat but try not to go hybrid character, a jack of all trades won't be cutting it in a lot of cases... which ain't that bad if you consider the replayability aspect of the game. On the lore and fluff side this game very text and dialog heavy which is kinda is a staple of these kinds of games. The the combat is relatively deep with seven to eight different attack methods per weapon and there are quite a selections of them. There are several factions you can side with that produce totally different main quest lines. Basically this game has a lot going for it, and will take some time to complete.
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Recommended

Fanatical User
Verified purchase
! Introduction ! Age of Decadence is an isometric turn-based indie RPG game developed and published by Iron Tower Studio. It was released on October 14, 2015, for Windows after a long term of development & a small period of early access to let players know what to expect. The game is “an experiment,” according to the developers, as they attempt to explore a different direction from many typical RPGs emphasizing every decision/choice that has a substantial consequence that alters your own story & questlines. ! Gameplay ! Age of Decadence is appropriately challenging; a dialog-centered RPG that mainly revolves around the decisions the player makes no matter small or big. The game has no classes, dwarves, elves, imaginative monsters, and little magic and combat, but instead, its a game of surviving among greed, pettiness, betrayal, and brutality of your fellow humans. The story is based around the Roman-era after the fall of Rome, where everything is in disarray, and your goal is to negotiate your way to obtain power & order. Unlike any other RPG, There is no leveling up to be done in AoD. Instead, it uses a skill-based system and gaining skills by completing quests or defeating enemies. You begin the game by choosing any one of these eight professions: Assassin, Thief, Preator, Loremaster, Drifter, Grifter, Merchant, and Mercenary, which too influences your style & experience of the game. The background you choose will face very different types of challenges befitting their factions, eg. As an Assassin: you will be hired to kill people; as a Merchant: you’ll negotiate deals or work as a political agent; as a Thief: you will be a member of the Thieves Guild and get reputation bonuses with other thieves but reputation penalties with enemies, etc. The map itself isn’t vast or sprawling; there are only three main cities and a mainline quest with lots of sidequests as well, but there are no quest markers, so you’ll have to remember whom to talk and who they are!. Each quest can be handled in a variety of ways, depending on the player’s skills & reputation. The quests feature extensive dialogue-trees, where each quest will have multiple solutions, including diplomacy and pacifism. The path you choose can altogether remove characters & quests from the game, which in fact, the game wants to, but it rewards consistency, critical thinking, and focusing on consequences before taking any action. Rating: 4.8/5 (5 stars) Full Review:...
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