Windscape

3.4 out of 5
10 User Ratings
5 Stars
30%
5 Stars
30%
4 Stars
20%
4 Stars
20%
3 Stars
20%
3 Stars
20%
2 Stars
20%
2 Stars
20%
1 Stars
10%
1 Stars
10%
Windscape
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£13.50
£15.99
-16%
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About Windscape

About this game

Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.

Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.

As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.

You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.

What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…

Key elements of Windscape
 
One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.
 
I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game,  I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months, I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.
  
Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighbourhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…
 
I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.
 
I want the dungeons to be an enthralling deviation of the more open exploration and story-driven game that takes place on the island's surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.

I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!

Game Details

Release Date:
September 01, 2016
Developer:
Magic Sandbox
Publisher:
Headup Games
Rating:
ACB rating of 6
ESRB rating of 10
PEGI rating of 7
USK rating of 12
Supported Languages:
English +
Link:
Genres:
Adventure
Action

RPG
Play Style:
First-Person
Collections:
First Person RPG
First Person Adventure

Adventure RPG
Feature:
Full controller support

Product Requirements

Minimum:

  • OS: Windows 7/8/10
  • Processor: Intel i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Recommended:

  • OS: Windows 7/8/10
  • Processor: Intel i5, 4 x 2.6 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850
  • Storage: 2 GB available space

YouTube Videos

UAmmo First Look: Windscape

September 08, 2016

Windscape - Death To FPS Via Infinite Actor...

September 15, 2016

GRAVEYARD BOSS! | Windscape | Indie Game #4

December 19, 2016

Windscape User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 10 ratings
50% of users would recommend this.
3.4

User Ratings Breakdown

5 Stars
30%
5 Stars
30%
4 Stars
20%
4 Stars
20%
3 Stars
20%
3 Stars
20%
2 Stars
20%
2 Stars
20%
1 Stars
10%
1 Stars
10%

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Recommended

yes
Verified purchase
As someone who loves exploration adventure games, I was immediately drawn to Windscape. This game takes you on a journey through a beautiful world of floating islands in the sky, where you play as a young girl on a quest to uncover the evil that is causing the islands to break apart and fall. One of the things that sets Windscape apart from other games in the genre is the crafting system. You can gather resources and use crafting stations to make everything from weapons and shields to potions and magical spells. The system is intuitive and allows for a lot of creative freedom. The world of Windscape feels alive and immersive, with non-linear exploration on the surface of each island and puzzle and combat-driven dungeons. The bosses you encounter are challenging and rewarding, and the loot you can find is valuable. I appreciate the developer's decision not to make Windscape a stats-driven RPG or a terraforming sandbox game, and instead focus on creating a world that feels real and memorable. The decision to go into Early Access shows that the developer is committed to listening to feedback from the community and improving the game over time. Overall, I highly recommend Windscape to anyone who loves exploration adventure games, especially fans of the Zelda series. The game's beautiful world, engaging crafting system, and challenging bosses make for an unforgettable experience.
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Not Recommended

Fanatical User
Verified purchase
The game REALLY gives off Zelda vibes; it just oozes style and the combat harkens back to OoT. Performance-wise, its a mess. V-Sync would fix most of the issues, bit the feature isn't implemented. Instead I get severe screen-tearing the moment I or the camera moves, making it nearly unplayable. Good game with some crippling technical problems
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Not Recommended

Fanatical User
Verified purchase
Not the nicest of games. The graphics are kinda okay but the more you see of the game the less you like it. The story is pretty much inexistent, you jsut make your way through the world because...? The combat is boring and frustrating and, sadly, there is too much of it in the game. Fighting a few worlves while walking though the woods? Fine! But having to fight one annoying enemy after the other, having to fight them over and over again because they respawn so increadibly quickly? Nuh-uh. I made it about half was though the story until I just couldn't take it anymore. The achievements are bugged as well, which has been known for years and never been fixed, same with a whole bunch of other bugs that the devs never bothered to concern themselves with.
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Not Recommended

Fanatical User
Verified purchase
Game features the most basic combat, crafting and collection methods possible. No depth to any of the characters, story or world.
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© 2016 Magic Sandbox - Dennis Witte © 2016 Headup Games GmbH & Co. KG, all rights reserved. www.headupgames.com

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