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Automate the process of building 2D, tile-based game maps with code! Exploring Unity and the powerful C# language, you’ll master expandable programming logic to procedurally generate 2D terrain tiles based on various noise maps. Not only will you vastly expand your skills with C#, but also learn fundamentals ways to add variety and replayability to your own game maps, roguelike projects, and more.
You will learn how to:
● Generate noise maps in Unity
● Understand noise settings for different effects
● Calculate biomes based on noise map data
● Organize biome data with Scriptable Objects
● Instantiate 2D tiles based on biome data