The game was fun, short, but also had potential to be played much longer if you wanted. It has anything an incremental should have. The idea is cute, and opening boxes to unpack stuff is fun. Though I don't get how the bubbles tie in thematically.
But it desperately needs a QoL pass; or two, or three. There is zero guidance on what anything is, or what it does. As an example; I kept getting SP points, but couldn't find anything to spend them on for a while. Then found I needed a bunch more, but it wasn't until I was half way through the game that I figured out where they were coming from. The game is filled with stuff like that. It's almost entirely that.. You can figure it out, but it should be intuitive.
Top shelves give money per second, and bottom shelves give xp per second btw. Also, the synthesizer was an utter waste of resources, even end game. It can easily be beaten in about five hours.