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WEGO World War II: Desert War

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About WEGO World War II: Desert War

About this game

Brian Kelly’s WEGO World War II: Desert War captures the drama of the campaign for North Africa during World War II.  It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.

The game uses maps of portions of North Africa over which a hexagonal grid system has been superimposed. This grid is employed to help regulate unit placement, movement, and combat. Ground, air, and sea forces can also be brought to bear during the match, making every scenario a real challenge! Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.

Air assets represent squadrons that can conduct counter-air, interdiction, ground attack and ground support missions. Air reconnaissance (recce) assets represent flights of two to four aircraft. Air recce assets can collect information about the location and type of enemy ground units on the map.

Naval Assets represent individual ships able to provide of ground attack and ground support missions.

Off-map Ground Assets provide additional capabilities that can influence the on-map battle. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.

Unlike in many computer wargames, Desert War 1940-42 employs a WEGO system. WEGO by its nature is about the Player’s ability to plan for and manage chaos. To find solutions to perceived challenges to accomplishing the mission with the tools at hand.

In this way, every decision you make must be carefully considered. Learn to think three moves ahead and outsmart your opponent!

SCENARIOS

  • 2nd Battle of Bardia (introductory scenario)
  • Operazione E: The Reluctant Offensive, 13-20 Sep 1940
  • Into The Blue: Battle of Sidi Barrani, 9-12 Dec 1940
  • Beda Fomm: Death of an Army, 1-7 Feb 1941
  • Enter Rommel (only Multiplayer - no SP)
  • Battle of Sollum: Operation Battleaxe, 15-18 Jun 1941
  • Sunday of the Dead: Battle of Sidi Rezegh, 18-24 Nov 1941
  • Rats vs The Ram: Battle of Bir el Gubi, 19-21 Nov 1941
  • Gazala--First Five Days, 26-30 May 1942
  • Gazala--The Cauldron, 29 May - 10 Jun 1942
  • Gazala--Fall of Tobruk, 11 - 21 Jun 1942
  • High Tide at Alam Halfa, 30 Aug - 5 Sep 1942
  • 2nd Alamein: From Lightfoot to Supercharge, 24 Oct - 3 Nov 1942

Game Details

Platform:
steam
Release Date:
June 22, 2026
Developer:
BK Wargames
Publisher:
Matrix Games
Supported Languages:
English
Link:

Product Requirements

Minimum:

  • OS *: Windows 7 or better
  • Processor: Pentium 4 or better
  • Memory: 1 GB RAM
  • Graphics: 512 MB DirectX9 Compatible Graphics Card
  • Storage: 400 MB available space
  • Sound Card: DirectX Compatible sound card

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Frequently Asked Questions

Minimum:
  • OS *: Windows 7 or better
  • Processor: Pentium 4 or better
  • Memory: 1 GB RAM
  • Graphics: 512 MB DirectX9 Compatible Graphics Card
  • Storage: 400 MB available space
  • Sound Card: DirectX Compatible sound card
WEGO World War II: Desert War was released on June 22, 2026
WEGO World War II: Desert War is published by Matrix Games
WEGO World War II: Desert War was developed by BK Wargames
Fanatical users tagged WEGO World War II: Desert War as Strategy, Board Game, 2D Platformer, and Wargame
Fanatical users tagged WEGO World War II: Desert War as Historical, Military, Tactical, and War
Yes. Fanatical users tagged WEGO World War II: Desert War as having Multiplayer
Yes. Fanatical users tagged WEGO World War II: Desert War as having Singleplayer
Yes, Fanatical users tagged WEGO World War II: Desert War as Strategy
Yes, Fanatical users tagged WEGO World War II: Desert War as Board Game
Yes, Fanatical users tagged WEGO World War II: Desert War as 2D Platformer
© 2026 Slitherine Ltd. All Rights Reserved. Desert War: 1940-1942, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.

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