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RimWorld - Biotech

4.9 out of 5
101 User Ratings
5 Stars
88%
5 Stars
88%
4 Stars
11%
4 Stars
11%
3 Stars
0%
3 Stars
0%
2 Stars
0%
2 Stars
0%
1 Stars
1%
1 Stars
1%
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With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via technological means, and can be controlled by a variety of methods.
£15.99
£19.99
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DLC
Downloadable Content. This content requires RimWorld on the same platform in order to play

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About RimWorld - Biotech

About this DLC

Children and reproduction

With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via technological means, and can be controlled by a variety of methods.

Babies bring joy, but also challenges. Colonists’ hearts will melt when the baby coos and giggles in their arms. But it takes effort to keep a baby happy and healthy and loved - create a safe haven for them in a cozy pastel nursery where there is always warm milk, a comfortable crib, overflowing toy chests, and kind caregivers.

They grow up fast (especially if you use a growth vat) - soon your child will be walking, talking, and getting into trouble. They’ll soak up knowledge in the classroom and tag along with adults to watch them work. Kids find many ways to entertain themselves with art, explore nature, play with technology, and more. Teach them lessons and they’ll learn how to survive, cook, make friends, create art, build, craft, hunt, and fight. Watch as they grow up and make mistakes, lose loved ones, and survive hardships.

A rich childhood makes a capable adult. Every few years, you choose which traits and passions a child will develop. The better-raised a child is, with smarter education and more attention, the more choices you’ll have, and the better their chances are to become a happy and talented adult. Some colonies will sacrifice everything to give a child the best upbringing, while others will use growth vats to pump out cheap workers and soldiers. The choice is up to you.

The mechanical

Build and control mechanoids by making your colonist into a mechanic or - a person with a special brain implant that lets them psychically command semi-living machines.

Create mechanoids by growing them inside high-tech gestator tanks. Command the original centipede, lancer, and scyther, plus a wide variety of new combat and labor mechanoids. Grow your swarm from a few small workers and fighters to a fearsome squadron of massive ultratech war machines and industrial behemoths.

Mechanoid laborers can manufacture goods, rescue and tend to your colonists, build and repair structures, sow and harvest crops, haul stuff, and more. They never get sick. They don’t freeze in the snow or get poisoned in toxic fallout. They don’t suffer mental breaks from long hours in dark mineshafts or filthy garbage yards.

Combat mechanoids are very diverse in form and function. Some are cheap swarmers that overwhelm the enemy with numbers. Others project shields over their allies, roast enemies with beam weapons, or charge up for massive concrete-melting hellsphere attacks. Mechanoids wield melee claws and blades, sniper weapons, and even flamethrowers. Depending on which mechanoids you command, your tactical options will vary dramatically.

Mechanoid infrastructure has a special price: Pollution. Left unfrozen, toxic waste packs deteriorate and leak pollutants into the environment. Pollution makes living things sick. It poisons your colonists and pets. It blocks the sunlight with smog and irritates your colonists’ lungs. It triggers hibernating insects to emerge on the planet’s surface. Some areas of the planet are so polluted that only twisted, toxin-adapted variants of plants and animals can survive there. Pollution is a challenge that you can handle in a variety of ways - freezing, export (neighbors might not like this), adaptation, and high-tech atomization.

Advance your mechanitor’s capabilities by acquiring ancient mechanoid technology. This means calling dangerous new super-mechanoids to attack, in order to defeat them and steal technology from their smoking corpses. There are three types of exotic hyper-deadly commander mechs to fight, each with its own exotic weapons and combat style. Be sure you’re ready before you call these machine beasts to attack. Learn enough, and someday, you may command them as your own.

Gene modding

You can genetically modify people to create xenohumans - humans with exotic traits. Genetic modifications range from subtle personality traits and eye color to hulking furry bodies, glands for fire-breathing, rapid regeneration, and even immortality.

The world contains a new set of xenohuman types and factions, including unstoppable super soldiers, fur-covered animal-controlling arctic settlers, toxin-immune human bioweapons, fire-breathing horned desert imp-people, psychic-bonding concubines, and more. The darkest of them drink blood, live in shadows, and live forever.

You can make your own genotypes from scratch, and build infrastructure in your colony to enhance your people. Curate a collection of exotic genes by purchasing them from traders, accepting them as quest rewards, or extracting them from your menagerie of xenohuman prisoners. You can harvest the genes from anyone and implant those genes into your colonists and prisoners. You can also recombine genes to make bizarre and advantageous mixes of traits for implantation. Experiment with gene extraction and recombination to build your colony of xenohumans!

DLC Details

Platform:
steam
Release Date:
October 21, 2022
Developer:
Ludeon Studios
Publisher:
Ludeon Studios
Rating:
ACB rating of 18
Supported Languages:
English
Franchise:
RimWorld
Link:
Genres:
Colony Sim
Strategy

Base Building

Sandbox

Simulation

Building
Themes:
Management
Space
Play Styles:
2D
Singleplayer

Moddable
Features:
Downloadable Content
Steam Workshop

Steam Cloud

Singleplayer

Product Requirements

Minimum:

  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

Product Requirements

Minimum:

  • OS: macOS 10.12
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

Product Requirements

Minimum:

  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

RimWorld - Biotech User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 101 ratings
89% of users would recommend this.
4.9

User Ratings Breakdown

5 Stars
88%
5 Stars
88%
4 Stars
11%
4 Stars
11%
3 Stars
0%
3 Stars
0%
2 Stars
0%
2 Stars
0%
1 Stars
1%
1 Stars
1%
31 - 38 of 39 Reviews

Recommended

Baffler
Verified purchase
An unlikely mixture of simplicity with overwhelming complexity that just works.
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Recommended

Sham
Verified purchase
I think this DLC is one of the more important ones to get for Rimworld. The fact is a lot of mods will use it as a dependency entirely because it adds the ability to make custom races by way of some funky xenobiology, and having weird aliens is always fun in games about sci-fi. Even more fun in this colony simulator where babies become hats and attackers are food.
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Recommended

PortiaPendragon
Verified purchase
This has expanded RimWorld so much. I highly recommend getting this with the base game. It adds children, genetics, mechs, xenotypes (alien races, etc)... Best game DLC I've purchased for any game in a long time.
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Lots of content, if weirdly distributed. 7/10.

Maina
Verified purchase
Pretty good. Lots of new content. Feels like it unlocks a bit earier than it would if it were base game content because it's DLC. Bit frustrating how hard it is to get other xenotypes if you don't start with them.
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Do you want to have children? Then I recommend this dlc.

go with GOD
Verified purchase
I wanted this dlc. It was an indispensable dlc.
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Higher priced than the previous, but still worth the price

Trooprm32
Verified purchase
Rimworld alone is an amazing game. This expansion brings it to the next level. Bringing children, mechanoids, and genetics to the table adds a ton of flavour to the game, and paired with mods I cannot think of a better time sink.
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Masterpiece.

Nelzar
Another extremely creative expansion that is perfect for existing gameplay while simultaneously adding so much more.
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Recommended

Kimmyy
Verified purchase
11/10 would recommend to friends
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Frequently Asked Questions

Yes, you will need RimWorld on the same platform to play RimWorld - Biotech.
Available DLCs for RimWorld include Ideology, Royalty, Anomaly, and Name in Game Access
According to ACB, RimWorld - Biotech is suitable for players aged 18 and above.
Yes, RimWorld - Biotech is Steam Deck Verified.
Minimum:
  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space
Minimum:
  • OS: macOS 10.12
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space
89% of Fanatical users recommend RimWorld - Biotech. The average review score is 4.9/5
RimWorld - Biotech was released on October 21, 2022
Yes, RimWorld - Biotech supports MacOS.
Yes, RimWorld - Biotech supports Linux.
RimWorld - Biotech is published by Ludeon Studios
RimWorld - Biotech was developed by Ludeon Studios
Fanatical users tagged RimWorld - Biotech as Colony Sim, Strategy, Base Building, and Sandbox
Yes. Fanatical users tagged RimWorld - Biotech as having Singleplayer

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