RimWorld - Biotech

4.8 out of 5
26 User Ratings
5 Stars
81%
5 Stars
81%
4 Stars
19%
4 Stars
19%
3 Stars
0%
3 Stars
0%
2 Stars
0%
2 Stars
0%
1 Stars
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1 Stars
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RimWorld - Biotech
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£18.47
£20.99
-12%
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DLC
Downloadable Content. This content requires RimWorld on the same platform in order to play

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About RimWorld - Biotech

About this DLC

Children and reproduction

With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via technological means, and can be controlled by a variety of methods.

Babies bring joy, but also challenges. Colonists’ hearts will melt when the baby coos and giggles in their arms. But it takes effort to keep a baby happy and healthy and loved - create a safe haven for them in a cozy pastel nursery where there is always warm milk, a comfortable crib, overflowing toy chests, and kind caregivers.

They grow up fast (especially if you use a growth vat) - soon your child will be walking, talking, and getting into trouble. They’ll soak up knowledge in the classroom and tag along with adults to watch them work. Kids find many ways to entertain themselves with art, explore nature, play with technology, and more. Teach them lessons and they’ll learn how to survive, cook, make friends, create art, build, craft, hunt, and fight. Watch as they grow up and make mistakes, lose loved ones, and survive hardships.

A rich childhood makes a capable adult. Every few years, you choose which traits and passions a child will develop. The better-raised a child is, with smarter education and more attention, the more choices you’ll have, and the better their chances are to become a happy and talented adult. Some colonies will sacrifice everything to give a child the best upbringing, while others will use growth vats to pump out cheap workers and soldiers. The choice is up to you.

The mechanical

Build and control mechanoids by making your colonist into a mechanic or - a person with a special brain implant that lets them psychically command semi-living machines.

Create mechanoids by growing them inside high-tech gestator tanks. Command the original centipede, lancer, and scyther, plus a wide variety of new combat and labor mechanoids. Grow your swarm from a few small workers and fighters to a fearsome squadron of massive ultratech war machines and industrial behemoths.

Mechanoid laborers can manufacture goods, rescue and tend to your colonists, build and repair structures, sow and harvest crops, haul stuff, and more. They never get sick. They don’t freeze in the snow or get poisoned in toxic fallout. They don’t suffer mental breaks from long hours in dark mineshafts or filthy garbage yards.

Combat mechanoids are very diverse in form and function. Some are cheap swarmers that overwhelm the enemy with numbers. Others project shields over their allies, roast enemies with beam weapons, or charge up for massive concrete-melting hellsphere attacks. Mechanoids wield melee claws and blades, sniper weapons, and even flamethrowers. Depending on which mechanoids you command, your tactical options will vary dramatically.

Mechanoid infrastructure has a special price: Pollution. Left unfrozen, toxic waste packs deteriorate and leak pollutants into the environment. Pollution makes living things sick. It poisons your colonists and pets. It blocks the sunlight with smog and irritates your colonists’ lungs. It triggers hibernating insects to emerge on the planet’s surface. Some areas of the planet are so polluted that only twisted, toxin-adapted variants of plants and animals can survive there. Pollution is a challenge that you can handle in a variety of ways - freezing, export (neighbors might not like this), adaptation, and high-tech atomization.

Advance your mechanitor’s capabilities by acquiring ancient mechanoid technology. This means calling dangerous new super-mechanoids to attack, in order to defeat them and steal technology from their smoking corpses. There are three types of exotic hyper-deadly commander mechs to fight, each with its own exotic weapons and combat style. Be sure you’re ready before you call these machine beasts to attack. Learn enough, and someday, you may command them as your own.

Gene modding

You can genetically modify people to create xenohumans - humans with exotic traits. Genetic modifications range from subtle personality traits and eye color to hulking furry bodies, glands for fire-breathing, rapid regeneration, and even immortality.

The world contains a new set of xenohuman types and factions, including unstoppable super soldiers, fur-covered animal-controlling arctic settlers, toxin-immune human bioweapons, fire-breathing horned desert imp-people, psychic-bonding concubines, and more. The darkest of them drink blood, live in shadows, and live forever.

You can make your own genotypes from scratch, and build infrastructure in your colony to enhance your people. Curate a collection of exotic genes by purchasing them from traders, accepting them as quest rewards, or extracting them from your menagerie of xenohuman prisoners. You can harvest the genes from anyone and implant those genes into your colonists and prisoners. You can also recombine genes to make bizarre and advantageous mixes of traits for implantation. Experiment with gene extraction and recombination to build your colony of xenohumans!

DLC details

Release Date:
October 21, 2022
Developer:
Ludeon Studios
Publisher:
Ludeon Studios
Rating:
ACB rating of 18
Supported Languages:
English
Franchise:
RimWorld
Link:
Genres:
Colony Sim
Strategy

Base Building

Sandbox

Simulation

Building
Themes:
Management
Space
Play Styles:
2D
Singleplayer
Collection:
Sci-Fi Simulation
Features:
Downloadable Content
Steam Workshop

Steam Cloud

Product Requirements

Minimum:

  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

Product Requirements

Minimum:

  • OS: macOS 10.12
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

Product Requirements

Minimum:

  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

RimWorld - Biotech User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 26 ratings
93% of users would recommend this.
4.8

User Ratings Breakdown

5 Stars
81%
5 Stars
81%
4 Stars
19%
4 Stars
19%
3 Stars
0%
3 Stars
0%
2 Stars
0%
2 Stars
0%
1 Stars
0%
1 Stars
0%

Review this product

Share your thoughts with other customers.
1 - 8 of 13 Reviews

Recommended

Itsul
Verified purchase
It is a very interesting DLC. I have not gotten to all of it but, so far, there are plenty of add-ons that I have sorely wanted in this game. Adding in children is an amazing idea and making your own mechs, while a little confusing at first, seems quite cool. I cannot quite justify the $25 price tag though, so a sale price would be better.
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Great new systems, loads of content, good interactions between Ideology and Biotech.

Huey
Verified purchase
Biotech is Rimworlds most expansive... expansion to date. Where Royalty focused on a new faction and psycasters and Ideology focused on the belief system, Biotech adds several new systems AND factions that dramatically alter the game (if you choose to utilize them). Children are now in the game, and slot incredibly well into the base game. Even if you like nothing else about Biotech, being able to have a few little scamps running around your colony adds an entire new layer of storytelling to players colonies (and allows for some serious game breaking colonists if you raise them right). Biotech also adds the ability to control mechs via psychic links, human genotypes that are effectively new races with unique strengths and weaknesses (red eyed super-soldier humans who need Go Juice to live, mole people averse to light but incredible miners, undying vampires that can have cults worshipping them, etc). There's a pollution system in play as well that adds some new mechanics to deal with, although it's not as developed as the other systems present yet. Furthermore, the developer has already updated the expansion with balance fixes, more content and better interaction between the systems in the other expansions. If you like Rimworld and purchased the other expansions, this is a no-brainer. It's the best expansion to date.
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Recommended

Muffalo 1
Verified purchase
It's good, and adds much needed features to Rimworld.
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Recommended

levvis
Verified purchase
a great new addition to a great game. now i can finally make vampire children, ggez
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Recommended

Skissor
Verified purchase
Very awesome expansion! I love all the new features!
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Recommended

Falrock
Verified purchase
Great so far. I love the gene editing mechanic stuff, not even scratched the surface of this DLC yet and I'm still enjoying it.
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Recommended

Raydonn
Verified purchase
Adds more reason to take care and raise your pawns. Combine DNA traits and force your Pawns into relationships they may have not wanted in the first place! There's also mechanical slaves to use so that your Pawns can relax and take a vacation once in a while. Just beware! Most of your mods will be unusable until they are updated to the new version.
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Recommended

Puschel
Verified purchase
This game has so many possibilities. Even if you don't have the dlcs, there is still a workshop with a great community. It never gets boring. I can always start over and get more random events and options. It is one of the greatest games I've ever played.
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