I received Heroes of the Monkey Tavern in a bundle. Like the tags say, it's a fundamental, lightweight, old-school, grid based, dungeon (actually 10 level tower) crawler from 2016. Some explorers (like me) will find it fun and creative. However, if traditional games like Eye of the Beholder and recent games like the Grimrocks don't interest you, skip it. In fact, this should be considered as a truly basic version of an RPG game. Details follow.
** Game Play: You manage four characters: Warrior, Spellcasters (e.g. Priest), Thief, etc. Once you start a real-time encounter (battle), you click on the armed weapon or the spell to cast. The graphics on the title page are representative. You must decide what type of eligible weapon, equipment, or spell to activate. Players that despise pixel-hunting MUST socially distance themselves from this game.
** Four Attributes: Strength, Dex, Intel, and Vitality. Mana/Health gradually recharges. In fact, completely so by "sleeping" anytime/anywhere with absolutely no penalty (!), but you can also drink potions, potentially cast healing spells, and occasionally find restoration fountains.
**Goals: Explore, kill monsters, gain XP, find loot, resolve traps/puzzles, navigate mazes, flip levers, find keys, open secret passageways. Rinse wash repeat.
** Advancement: With experience, your team levels and gains predefined enhancements. The classes have traditional limitations where your Elementalist can't wear plate mail. The gear has +/- attributes (speed, increased armor, etc.)
** PLEASE NOTE: HoMT should be mainly be considered by relaxed, casual gamers. Not very sophisticated, but that's part of the charm, IMO. ....(a) Within each class, there is NO flexibility whatsoever in skill pathways - meaning you cannot customize or pick your bonuses as you gain XP levels. ...(b) Typical class limitations apply. For example: Although Priests and Paladins can cast healing spells, Warriors can't learn to cast anything. ....(c) NO currency, merchants, minigames, teleportation, allies beyond your team, manual character upgrades, character replacements, or temporary buffs.
Before I left a dungeon level, I tended to compare my own map to a Steam guide/map. That way, I played independently with maximum challenge -- but also managed to feed my compulsions to explore completely and to equip myself optimally. Also, I was able to pixel hunt at an acceptable rate without the guilt of missed opportunity. Can any respectable RPG player sleep...