About this game
WHAT IS NECROMANCER FOR A WEEK?
The ultimate Monster taming game for players more interested in battling and trying interesting team line-ups than grinding levels!
Every run is an opportunity to try new Monsters and combos, with a run taking approximately an hour to complete. Completing a run also unlocks a random Monster as a Starter option.
Find the right teammate for your Monsters and you will decimate all those in your way!
DIFFICULTY OPTIONS
This game is more about finding broken combos between Monsters than it is about a gruelling challenge. Higher difficulties restrict what Moves you can duplicate and auto-select a Monster for you each Battle - forcing you to figure out the perfect team combination to win.
CHOOSE YOUR STARTER
Each run begins by choosing a Monster (every Monster can be unlocked as a potential Starter). From there you’ll encounter Tombstones with Monsters to reanimate and add to your roster, giving you more options to build your ideal 2-Monster team for battle.
Great care has been taken to ensure that every Monster has its own unique movepool and playstyle!
TAKE MULTIPLE ACTIONS EACH TURN
You start each turn with 3 Action Points (AP). Every Move has a cost, and you can use Moves from either Monster on your team – or both.
Chain together multiple Moves to unleash powerful combos and devastate enemies!
GET BACK TO THE CITADEL
Each night’s main objective is to return to the Necromancer’s Citadel in the middle of the map. Along the way you’ll encounter more Monsters to reanimate, powerful Move Tomes and passives, and unique enemies to face.
Your Monsters won't heal until you return to the Citadel at the end of the night, so you'll need to constantly rotate your team and potentially make difficult sacrifices to make it back.
UNLOCK MONSTERS
Some Monsters won’t appear in a run until you unlock them by completing certain challenges, such as:
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Use 9+ Moves in a single turn
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Apply 10+ Cursed to a single Enemy
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Use the same Offensive Move 4+ times in a turn
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Win a Battle without using any Strategic Moves
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Win a Battle in 2 turns or less
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Deal 99+ Damage in a single hit
And many more!



