SEGA partners with narrative IP developer Interior Night
Team led by former Heavy Rain designer is now working with the multi-national publisher
London-based developer Interior Night has announced a partnership with SEGA, who will take on publishing duties to help the team work on their new narrative IP.
The developer, founded by creative director Caroline Marchal - who also worked on Beyond: Two Souls at Quantic Dream - was formed in October last year and is yet to announce any further details about its new game in development.
“Signing this deal with Interior Night is another great step for SEGA in terms of working with talented studios whether they’re established or embarking on a new journey whilst exploring our desire to launch new franchises and experiences.” said John Clark, Executive Vice President of Publishing at SEGA Europe. “We’re really looking forward to working with Interior Night as their combined talents and imaginations evolve into a really strong narrative driven gaming experience.”
Caroline Marchal, Interior Night’s CEO said “We are very excited to work with SEGA on our first narrative game. SEGA have demonstrated a strong desire to take risks, innovate and work collaboratively with studios. With their help and support, we’re confident Interior Night can deliver a great narrative experience to existing gamers and to a broader audience.”
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