RimWorld - Royalty

4.7 out of 5
78 User Ratings
5 Stars
78%
5 Stars
78%
4 Stars
14%
4 Stars
14%
3 Stars
5%
3 Stars
5%
2 Stars
1%
2 Stars
1%
1 Stars
1%
1 Stars
1%
steam logo
86% | Very Positive
steam logo
Wishlist
£15.99
This product activates in United KingdomGBflag
Payments:
paypal
visa
mastercard
googlepay
american-express
DLC
Downloadable Content. This content requires RimWorld on the same platform in order to play
steam logo
This title is redeemed via Steam. Your key will require activation on Steam. Find out more

Special Offers

15
%
Off
Save 15% with code FANATICAL15 .
5
%
off
5% off your next order 
Get a coupon via email with purchase. Exclusions apply

About RimWorld - Royalty

About this DLC

The Empire has arrived. Their refugee fleet settles the rimworld, and seeks allies. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens.

Royal Titles

Colonists can complete quests to earn honor with the Empire. Honor brings Imperial titles like acolyte, knight, and baron. Build grand throne rooms for your noble as they rise through the royal ranks. Dress them in finery fit for a monarch, or the prestige armor of a great warrior. They'll make speeches from the throne, inspiring your people, and play piano, harp, and harpsichord.

Each title allows you to choose or upgrade an Imperial permit:

  • Imperial troopers, janissaries, and cataphracts drop in to fight for you in times of need.
  • Orbital strikes and orbital salvoes blast your foes from above.
  • Shuttles take you where you want to go.
  • Labor teams help when you are shorthanded.

Psychic Powers

There are multiple ways to develop psychic powers. Those who gain Imperial titles receive powers from the ceremonial Imperial bestower. Tribal colonists can commune with the mysterious anima tree to build their psychic link. Or, you can fight the Empire using stolen psychic technology acquired through quests.

There are a wide variety of psychic powers. Some are made for combat:

  • Skip, chaos skip, mass chaos skip, chunk skip, and wallraise move people and objects across distances to gain tactical advantage. Extract wounded allies, cross no man's land, pull enemies into melee brawls, shift cover where you want it.
  • Painblock and focus modify the mind for combat.
  • Blinding pulse and vertigo pulse blind your enemies or force them to vomit uncontrollably.
  • Neuroquake overloads every conscious being on the map in a huge wave of psychic energy.
  • Berserk, berserk pulse, and manhunter pulse drive people and animals momentarily insane.
  • Invisibility prevents your colonist from being seen during stealth approaches or escapes.
  • Burden and stun slow and halt your foes.
  • Smokepop blocks line of sight.
  • Farskip moves a group of your people across the world.
  • Skipshield creates a small temporary safe zone for attack or retreat.
  • Flashstorm calls down a storm of lightning.
  • Waterskip showers fires with extinguishing water.
  • Beckon mind-controls foes into approaching you.
  • Neural heat dump moves neural heat to an ally so you can keep casting.

Other powers are useful for community management:

  • Solar pinhole creates a long-lasting source of light and heat.
  • Word of trust helps recruitment.
  • Word of joy makes people happy.
  • Word of love induces romantic attraction.
  • Word of serenity ends mental breaks.
  • Word of inspiration confers creative energy.

Psychic powers require psychic meditation. Each colonist meditates differently, depending on their title, backstory, and traits:

  • Titled colonists meditate on their thrones according to Imperial tradition.
  • Tribal colonists meditate directly in nature, to the anima tree itself or to constructed shrines or ancient stones.
  • Morbid colonists with psychopath, cannibal, or bloodlust traits meditate to graves. It's more effective when the grave has a related person in it.
  • Ascetic colonists meditate to blank walls.
  • Pyromaniac colonists meditate to flame shrines made of braziers, torches, and campfires.
  • Everyone can also meditate to sculptures.

Quests

This expansion adds a large variety of quest content. Since RimWorld is a story-generation game, quests aren't fixed like in other games. Instead, the system procedurally generates unique quests with every new game. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges. Quest givers may even provide special helpers during the quest - for example, a quest may ask you to fight a huge mechanoid cluster, but also include help from elite Imperial cataphracts to make the battle winnable.

Quests will reward you with Imperial titles, new allies, unique implants, archotechnological artifacts, gear, faction goodwill, and more.

  • Imperial hospitality quests ask you to host a group of Imperials. The guests may be injured or healthy, useful allies or helpless burdens, single or numerous. They may be hunted by mercenaries, pirates, mechanoids, or more. You might need to get the guests to an escape shuttle under fire.
  • Refugee hospitality quests present a group of impoverished travelers asking for help. There are many outcomes. They may reward you later for your help, or betray you in the middle of the night. A third party may make you an offer to betray them. If you treat them well, they may spontaneously offer to join you. Since they have no faction, you can treat them with kindness or brutality.
  • Animal hospitality quests see you caring for a group of animals struck with sickness or hunted by enemies.
  • Prisoner hospitality quests ask you to keep prisoners under guard.
  • Shuttle crash quests begin with a shuttle crashlanded near your colony, under attack by enemies. Quickly assemble a defense around the shuttle and help its defenders drive off the attackers while keeping the civilians safe, until the rescue shuttle extracts them.
  • Monument quests ask you to build a grand monument, and sometimes, to protect it from attacks.
  • Aerial assault quests have you supply troops for an ally's airborne assault against a rival faction. A shuttle takes your troops into combat and extracts them.
  • Colonist lending quests ask you to send some of your colonists to help an ally, leaving you to run the colony shorthanded.
  • Mechanoid cluster quests threaten you with a mechanoid cluster at your colony, or at a site nearby, in exchange for a reward.
  • Other quests present special combinations of raids, animal attacks, insect infestations, atmospheric effects, weather, and more, in exchange for rewards.

A new endgame quest comes after you have climbed the ranks of Imperial nobility. Host the Imperial High Stellarch and his elite Stellic Guards in your luxurious court, protect them from their enemies, and be invited to leave the rimworld as an honored Imperial guest.

Mech Clusters

Mechanoids can now create mechanoid clusters - groups of new mechanoid buildings which work together to present a unique tactical challenge.

Mech clusters always appear in an initially dormant state. The player can take the time to decide and execute a plan of attack. This puts the player on the offensive, which contrasts with the defense-oriented fights in the base game. Mech cluster elements include:

  • World condition makers that poison the air, darken the sky, or create some other world condition.
  • Shields to block bullets or mortar fire.
  • Factories to assemble new mechanoids over time.
  • Beacons to call reinforcements.
  • Turrets, mortars, and surrounding walls.
  • Unstable power cells which you can attack to create explosions, or steal.
  • Alarm systems of various types.
  • Mechanoid defenders including the new Pikeman sniper mech.
  • Mech nodes provide an extra reward if you eliminate the cluster with precision.

Each mech cluster generates with a unique layout, presenting a unique tactical puzzle. Some of them will require a frontal assault. Others may be susceptible to mortar bombardment. You may be able to plant explosives inside the cluster before waking it up. A few can be defeated with a key sniper shot to a critical structure. There are many other tactics. Mech clusters can even be used to your advantage if you can lure foes or undesired allies into them.

Imperial Tech

This expansion adds a ton of new gear. Some of them are unlocked through new techprints, which are special technology items acquired by quests, trade, or theft.

New combat equipment:

  • Jump packs allow a user to fly across a battlefield.
  • Plasma swords ignite targets.
  • Zeushammers blast the target with an EMP pulse.
  • Monoswords cut through almost any armor.
  • Cataphract armor provides ultra-heavy protection.
  • Locust armor is recon armor with an integrated jump pack.
  • Grenadier armor is marine armor with a shoulder-mounted grenade launcher.
  • Phoenix armor is heat-hardened heavy armor with an integrated flame launcher, for indoor flame combat.
  • Low-shield packs deploy a local shield for tactical defense.
  • Prestige armor comes in recon, marine, and cataphract forms. It displays status and enhances psycasting.

Persona weapons are unique melee weapons with built-in personalities. Bonding to one is a lifelong commitment. Each one has individual personality traits that give it special powers and quirks:

  • Kill thirst weapons demand blood.
  • Kind or mad thoughts affect a user's mood.
  • Jealous weapons don't like it when you use any weapon except themselves.
  • Psychic sensitizers or foggers affect a user's psychic sensitivity.
  • Kill-focused weapons give instant psychic focus when they kill.
  • Kill-happy or kill-sorrow weapons give happy or sad thoughts when they kill.
  • Painless weapons block the user's pain entirely.
  • Fast mover weapons increase movement speed.
  • Hungry weapons increase the user's hunger.
  • Neural cooling and Psy-meditative weapons allow faster psycast use.
  • Freewielder weapons don't bond and can be used by anyone.

New body implants enhance a variety of aspects of anyone's physiology.

  • Internal blades and poison teeth mean you always have a deadly melee attack.
  • Drill arms and field hands improve mining and farming ability.
  • Neurocalculators and learning assistants help with mental tasks.
  • Gastro-analyzers make better cooks.
  • Immunoenhancers, coagulators, and healing enhancers protect health.
  • Skin hardening glands resist damage, but they're quite ugly.
  • Detoxifier stomachs, reprocessor stomachs, and nuclear stomachs enhance digestion or remove the need for it.
  • Circadian assistants and circadian half-cyclers reduce the need to sleep.
  • Aesthetic enhancements make your colonists more popular.
  • Love enhancers improve mood.

New Music

This expansion includes a new full album worth of new music by Alistair Lindsay, composer of the original RimWorld soundtrack.

There are 13 new tracks totaling 1:04:14 in length.

DLC Details

Platform:
steam
Release Date:
February 24, 2020
Developer:
Ludeon Studios
Rating:
PEGI rating of 16
Supported Languages:
English
Franchise:
RimWorld
Link:

Product Requirements

Minimum:

  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space

Product Requirements

Minimum:

  • OS: OSX 10.5
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space

Product Requirements

Minimum:

  • Processor: Core 2 Duo
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space

RimWorld - Royalty User Reviews

All our customer reviews are open and honest. We publish all reviews that are relevant and follow our guidelines.

User Rating

Average score from 78 ratings
83% of users would recommend this.
4.7

User Ratings Breakdown

5 Stars
78%
5 Stars
78%
4 Stars
14%
4 Stars
14%
3 Stars
5%
3 Stars
5%
2 Stars
1%
2 Stars
1%
1 Stars
1%
1 Stars
1%
11 - 18 of 30 Reviews

TLDR Royalty is a nice addition, get Ideology first. adds more gameplay variance and decisions than

Wesley
Verified purchase
Adds another layer of content involving faction and quest based interaction as well as providing new psychic powers and skills. It is only easily accessable through contact with royalty or meditating at a tree that provides the psychic based abilities. There are new enemy types called mechanoids that can be pretty scary. But overall you could grow a colony in RimWorld without encountering royalty or investing in psychic powers. That being said it feels like a nice little addon to RimWorld. It is overshadowed by it's little brother, Ideology. Fun DLC and interesting content but as the popular concensus goes, Ideology provides more content. And much more direct gameplay faster.
Did you find this review helpful?

Recommended

Sir Percival
Verified purchase
I've played Rimworld for some time before deciding to buy this DLC and it was worth it. I will probably buy the other DLC (Ideology) in the next time.
Did you find this review helpful?

A beautifully integrated DLC

Icy
Verified purchase
Rimworld is one of those games that feels totally complete with just the base game. You have to wonder then, why anyone would ever bother with the DLC. Somehow, Royalty manages to feel both like a fundamental component of Rimworld while also being a breath of fresh air. If you enjoy the base game, this is a brilliant expansion.
Did you find this review helpful?

Recommended

Fanatical User
Verified purchase
Rimworld with extras. Of course it's good. Persona weapons alone make it worth it.
Did you find this review helpful?

Recommended

Fanatical User
Verified purchase
Helps expanded upon the bass game making your play throughs feel more unique each time
Did you find this review helpful?

Experienced Rimworlders will enjoy the new challenges, mechanics, and gear for late game.

Lev
Verified purchase
What seems like a small $20 content for newer players can be a tricky purchase for more experienced Rimworlders. The meat of this DLC is new interaction that players can have with a new powerful "Empire" faction - styled as a neofeudalist Eastern Roman Empire that broke away from an interstellar empire. Players are given the option of making their colonists enter servitude to this new polity through new quests, in exchange for royal "titles" and all the benefits they provide. Learn new "psy" powers, call in an armed retinue to aid you in your battles, request transportation or a supply cache, you can even hire laborers temporarily, there's lots of new ways for your colonist to exert their authority to their domain. All that being said, this comes with increased expectations and needs for your colonists holding titles. You didn't think your Knighted colonist would be okay with sweeping the floors and sleeping on the floor, did you? For what ti's worth, the Empire isn't locked into being a neutral or friendly party, you have the option to defy their authority at your own peril. All these new mechanics aside, the DLC comes with tons of new weapons that are very fitting for the theme of this mod; power weapons, power armor, cybernetics, implants, you name it. This DLC gives players a chance to deck out their colonists that much more.
Did you find this review helpful?

Lovely

Fanatical User
Verified purchase
dlc of necessity there's this one mighty music track it adds that will keep you blissfull :)
Did you find this review helpful?

Recommended

Fanatical User
Verified purchase
I haven't had a ton of time doing Royalty things, but it helped with a lot of compatibility issues with mods. I've done the very early royalty quests, and they're pretty fun.
Did you find this review helpful?

Frequently Asked Questions

Yes, you will need RimWorld on the same platform to play RimWorld - Royalty.
Available DLCs for RimWorld include Odyssey, Anomaly, Biotech, and Ideology
According to PEGI, RimWorld - Royalty is suitable for players aged 16 and above.
Yes, RimWorld - Royalty is Steam Deck Verified.
Minimum:
  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space
Minimum:
  • OS: OSX 10.5
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
  • Storage: 500 MB available space
83% of Fanatical users recommend RimWorld - Royalty. The average review score is 4.7/5
RimWorld - Royalty was released on February 24, 2020
Yes, RimWorld - Royalty supports MacOS.
Yes, RimWorld - Royalty supports Linux.
RimWorld - Royalty was developed by Ludeon Studios
Fanatical users tagged RimWorld - Royalty as Colony Sim, Survival, Base Building, and Building
Fanatical users tagged RimWorld - Royalty as Management, Sci-fi, Space, and Western
Yes. Fanatical users tagged RimWorld - Royalty as having Singleplayer

Less than 1% of orders are flagged for manual authorization. This process can take up to one working day, but orders are normally reviewed within a few hours.